Civilization: The Expansion Project

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Tax Revolts and Civil War & Tyranny
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Post Tax Revolts and Civil War & Tyranny
There has to be some rewriting for the rulings of Tax Revolts and Civil War.

The rulebook speaks about Tax revolt like this:

Quote:
13.3 Tax Revolts
13.3.1 Tax revolts occur when a player does not have sufficient tokens in his stock to pay the required taxes. After paying his entire stock in taxes, the cities that couldn't pay their full taxes revolt. Tax revolts are resolved only after all other players have paid their taxes.
13.3.2 The player with the most unit points in stock is the beneficiary of the tax revolt. If the victim has the most unit points in stock, or ties with another player for most unit points in stock, the tax revolt has no effect. If there is a tie between other players the victim decides who will be the beneficiary between the tied players.
13.3.3 The beneficiary then take over the amount of cities for which the original owners are unable to pay their taxes. If the beneficiary does not have enough cities in stock to take over all cities in revolt, the player with the next largest number of unit points in stock takes over the remainder and so on, until all cities in revolt have been replaced. The new owners do not pay the unpaid taxes.
13.3.4 In the rare case where no player can take over remaining revolting cities, they are eliminated instead.
13.3.5 Cities belonging to players holding Democracy (30.13) are never subject to tax revolts.


Compared to Civil War:

Quote:
The beneficiary must select all unit points belonging to the primary victim in one area at once, and may only partly select an area if it is not possible to select all units in that area. If it's not possible to select all unit points this way the beneficiary must select as many unit points in the area as possible.


Quote:
29.4.1.7 The beneficiary then annexes the faction the victim does not retain by replacing the units with his own. If he runs out of units, the remainder is taken over by the next player with the most unit points in stock, and so on. The victim retains his stock, ships, treasury, civilization cards, and position on the A.S.T.


There are a few problems with these lines.

- 1. As result of a previous discussion for rule change that has been approved for V2.11, it should be mentioned that each area for civil war has to be selected or annexed completely one at a time. Though for Tax revolt this is no issue, it's to keep in mind for the following points.

- 2. A mention should be made that whenever the beneficiary does not have enough units or cities what the exact procedure is to select the next player, AND that this can never be the primary victim.

- 3. A mention should be made in case of tax revolt that the beneficiary select the cities to be annexed, not the primary victim.

- 4. A mention should be made to what occurs when the primary victim of tax revolt hold Public works and his city is annexed but an additional token remains.

- 5. We speak about collecting taxes, not paying taxes. This is general mistake made by both players and the rulebook. The emperor COLLECTS the taxes from his citizens for every city.

- 6. A mention should be made that no check for city support or surplus is being made after Tax revolt.

- 7. It may occur that more than one player is the vicitm of a tax revolt. A mention should be made that this is resolved entirely in AST order.

- 8. One speaks about 'having insufficient' where the other speaks about 'running out'. This should be equal.

let me explain the above:

1. We agreed to the rule that no check for conflict or removal of surplus is being made except for the conflict phase and the resolution of Barbarian Hordes, and the removal of surplus, so we have to stick to that. Therefore Jonno included the rule that each area for Civil War should be selected and annexed completely one at a time. This is to avoid conflict as much as possible.

4. Since we do not check for conflict nor surplus during any other phase then the required ones this is what happens at a tax revolt including the additional token for Public Works: The city is taken over, but the additonal token is not. This token actually expands in the next phase, giving a possible 2 tokens. During movement these may move out if possible, otherwise only at the conflict phase they will be removed. This may seem strange, but this is the same result for remaining excess tokens after the resolution of Civil War. Nevertheless, we don't have to worry much, as it will rarely occur, still it should be mentioned.

2. This is because once the primary victim is not the player with most in stock, the tax revolt or civil war occurs and should not be partly ignored. In other words, once a tax revolt or civil war occurs, it occurs completely, not partly. Line 13.3.4 speaks of what happens when no player can take over the revolting cities: they are eliminated. If the primary victim would become beneficiary, this line would be obsolete. In addition, in the rare case of mulitple tax revolt in one turn, any victim of a tax revolt should not be the beneficiary of a second.
Also, currently it isn't mentioned clearly that the check for beneficiary should be made at the time of having insufficient stock rather than just one time only by placing players in some sort of imaginary solid row (like census count)

3. The reason for the inclusion of 'tax revolts' in general is to force players to keep their economy in balance. (stock, treasury, board). This is a very important rule, otherwise, player might go to full extend at any of these three contents. Whenever a player does not keep this balance he is not capable of keeping his empire in control and revolts occur. Since he has no control it not up to the player to tell whose cities are out of control, and therefore has no influence in where revolts occur. It hasn't been mentioned before, but it should. Actually these cities (reasonably) should not be annex by a player by pirates, as these revolt do not give benefit to any other civilization, it's only a downside, but let's acept this rule the way it always has been.

Regarding all this, I rewrote the lines for Tax revolt to include any of these possible cases.

Also some changes should be made for Civil War and Tyrnany this way.

These are the new rule statings

Quote:
13.3 Tax Revolts
13.3.1 First all players collect their taxes as usual, and all players having insufficient tokens in stock collect all tokens in stock and count the number of cities they were unabled to collect taxes for. These cities are considered to be affected by rax revolt.
13.3.2 For each player that has insufficient tokens in stock to collect the required taxes, a tax revolt occurs. A player having one or more cities affected is considerd to be the primary victim of a single tax revolt. If more than one player has insufficient tokens in stock each tax revolt is resolved entirely in AST-order.
13.3.3 The player with the most unit points in stock is the beneficiary of a tax revolt. Any second victim of a tax revolt can not be the beneficiary of the first. If a primary victim has the most unit points in stock, or whenever there is a tie between the primary victim and other players for most unit points in stock, the tax revolt has no effect. If there is a tie between other players the victim decides who will be the beneficiary between the tied players.
13.3.3 The beneficiary then selects and annexes the amount of affected cities by replacing them by his own.
13.3.4 If the beneficiary does not have enough cities in stock to annex all affected cities, he annexes as much cities as possible. Next up, the player with the next largest number of unit points in stock at this point selects and annexes as much as possible of the remainder of affected cities, and so on for each new beneficiary, until all affected cities have been replaced. Any primary victim of a tax revolt can not be the next player to be selected as beneficiary this way. If the primary victim holds Public Works and the area in which an affected city is annexed contains one of his tokens, this additional token is not annexed by a beneficiary nor removed.
13.3.5 Any new controller of an affected city does not collect taxes for this city.
13.3.6 In the case where no player can take over remaining affected cities, they are destroyed instead.
13.3.7 Players holding Democracy (30.13) can not be the victim of a tax revolt.
13.3.8 No check for surplus population or city support is being made after a tax revolt.


Quote:
Civil War:
29.4.1.7 The beneficiary then annexes the other faction. He must annex all unit points of this faction in one area at once. If it's not possible to annex all unit points this way the beneficiary must select as many unit points in the area as possible. Next up, the player with the next largest number of unit points in stock at this point annexes as much as possible of the remainder of the faction this way, and so on for each new beneficiary, until all affected cities have been replaced. The primary victim of Civil War can not be the next player to be selected as beneficiary this way.
29.4.1.8 No check for conflict or surplus population is made as result of the resolution of Civil War.


Quote:
Tyranny:
29.8.1.6 If the beneficiary does not have enough units to make any more annexations the calamity is over. The beneficiary cannot reduce his cities in order to annex any areas.

29.8.1.8 No check for conflict or surplus population is made as result of the resolution of Tyranny.

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Post Re: Tax Revolts and Civil War & Tyranny
Sounds good, but when looking at it, there is one more problem:
Quote:
Civil War:
29.4.1.7 The beneficiary then annexes the other faction. He must annex all unit points of this faction in one area at once. If it's not possible to annex all unit points this way the beneficiary must select as many unit points in the area as possible. Next up, the player with the next largest number of unit points in stock at this point annexes as much as possible of the remainder of the faction this way, and so on for each new beneficiary, until all affected cities have been replaced. The primary victim of Civil War can not be the next player to be selected as beneficiary this way.
29.4.1.8 No check for conflict or surplus population is made as result of the resolution of Civil War.
First we talk about "areas" and then about "cities". Shouldn't that be "areas" too?


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you're right
Just another copy/paste without adjusting error.

We all know what we mean. I will change it.

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