Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Shorter Games
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I've started work on an expansion to the scenario guidebook that players could use to play a shorter game. Basically it will consist of pre-generated scenario setups where players can jump right into the Late Bronze age, Early Iron Age or Late Iron Age. It will include a pre-populated map along with pre-generated Civ Advances packages to select.

This will require lots of testing but will hopefully be a huge addition to the game as the biggest reason people don't play it is because of the game length.

Hopefully I'll have a rough draft by next weekend.


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So in fact you take the midgame of a full game and all players have to do, is to fisnich the last number of rounds....

Sounds good if you want to play a shorter game.

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Below are the (very draft) rules for playing a shorter game and the spread sheet with the data required is here: http://www.civproject.net/Archive/Contributed/ShortSceneriosVer1.00.xls

A note about the CAPs (starting civ cards):
I'm curious as to what people think of the allocations. I want to stress that I have no desire to make typcial min/max civ card sets you would typically see experienced players build. I'm looking more for balanced packages that have a theme. Mostly I'm curious as to if I've included too many or too few advances compared to what typically exists in a typical game.

Quote:
1. After nation selection all players place thier AST markers on the first open box (farthest to the left) for whatever era they wish to start on (e.g. for longer games start out in the Early Bronze age - for shorter games start out in one of the Iron Ages).
1.a A game that starts in the late iron age ends when the first player leaves their AST finish box. Entering the finish box does not end the game. The allows the game to go at least one turn longer.

2. Using the City Start chart players may place up to the listed amount of cities into any area allocated to their civilization that has a city site.
2a. If a player starts with more cities than he has city sites he may, after filling up the city sites, place the remaining cities as wilderness cities into areas allocated for his civilization.
2b. Players may never place a city into a province allocated to more than one civilization.

3. Players now fill up all the areas allocated to their civilization up to the number printed on the map with tokens.
3a. When starting in the Early Bronze age players may only fill areas up to half (round up) of the number printed on the map with tokens.
3b. Players may never place a token into a province allocated to more than one civilization.

4. Players starting in the Late Bronze, Early Iron or Late Iron now select starting civilization advances. Players starting in the Early Bronze skip this step. Each of the three starting eras has 5 Civilization Advancement Packages (CAPs) to choose from. It is recommended that players either pick (4a) or randomly deal (4b) the advances out.

4a. Pick - All the players write down which package they would like secretly and reveal their choices simultaneously.

4b. Random - First: make a deck consisting of an equal number of of the 5 Civilization Advancement Packages (CAPs) cards corresponding to the amount of players in the game. For groups not consisting of a multiple of 5 the extra card should be drawn in CAP order 1 thru 5

For example: In a 13 player game in the Early Iron age the deck/ will consist of the following cards: 3 "#1 People of the Land", 3 "#2 Coin and Commerce", 3 "#3 Rising City States", 2 "#4 Land of the God-Kings" and 2 "#5 Emerging Empires"

Second: If Minoa or Saba is in the game they may immediately take a #2 CAP from the deck. They do not get dealt a CAP card.

Third: Deal out a CAP card to each civilization. Start the deal with Kush and Parthia who may elect to NOT receive a #2 CAP. If they get a #2 immediately deal another one to them until a non-#2 CAP card is dealt and shuffle the drawn #2 cards back into the deck for the rest of the deal. No other nations may decline thier CAP cards. Nations may not trade thier CAP cards.

4c. Using their CAP cards players now gather the advances listed on the cards along with all the credit tokens normally associated with them

4d. For cards that grant extra credit tokens (e.g. Monument) - players may select their extra credit tokens at this time.

4e. For the Early Bronze Age the #2, #4 and #5 CAP cards award 1 extra city. Place this city following the standard rules listed in step 2.

5. After setting up the Trade Card piles (as per normal rules) each player gets a commodity card per city on the map - 1 from each stack. So a player with 7 cities will get 1 card from the 1st stack, 1 card from the 2nd stack, 1 card from the 3rd stack, etc...

5a. In the City Allocation Chard from the Early Iron and Late Bronze ages some players (e.g. Egypt) receive an extra two cards from the 9th stack.

6. Start playing!


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This looks really great! :D

This will be great for demo-ing the game!

I surely want to try it!

It takes some time to really understand all options, so I will read that later. For now I quickly read all groups of cards. This seems very interesting.

I like the idea of selecting a base-strategy and stick a name to that, such as "Coin and Commerce". This makes it clear for any inexperienced players what goal they can go for. (I sometimes see people sigh when looking at 51 cards and don't know what to choose.)


I know this is the first draft, but I did find some erros that can easily be fixed. I felt free to list them for you:

- Spelling errors. (for example 'Dispora')

- In my excel sheet, only Engineering shows green, but all other green cards show yellow like religion.

- There are some mistakes in coloring. (for example Philosophy and Literacy)

- The new WotW has its price raised to 290, your file still shows 280.

- The new Politics now is 230.

- Astronomy has been changed to "Astronavigation".

- I know you didn't spent much time on graphic design, but I picked a lightly lighter shade of blue, now I can read the cards, and it fits better to the actual colors on the cards.

- I would state "Iron Age Selections" rather than "Iron Selections"

- IMHO somewhere in the introduction should be made a mention, that this scenario is meant for players knowing the game already, rather than a beginner game. It might confuse any new player, if they think they can easiliy step in by playing this shorter game.



I'll take a closer look later.

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Flo de Haan wrote:
This looks really great! :D

This will be great for demo-ing the game!

I surely want to try it!

It takes some time to really understand all options, so I will read that later. For now I quickly read all groups of cards. This seems very interesting.

I like the idea of selecting a base-strategy and stick a name to that, such as "Coin and Commerce". This makes it clear for any inexperienced players what goal they can go for. (I sometimes see people sigh when looking at 51 cards and don't know what to choose.)

I know this is the first draft, but I did find some erros that can easily be fixed. I felt free to list them for you:

- Spelling errors. (for example 'Dispora')

- In my excel sheet, only Engineering shows green, but all other green cards show yellow like religion.

- There are some mistakes in coloring. (for example Philosophy and Literacy)

- The new WotW has its price raised to 290, your file still shows 280.

- The new Politics now is 230.

- Astronomy has been changed to "Astronavigation".

- I know you didn't spent much time on graphic design, but I picked a lightly lighter shade of blue, now I can read the cards, and it fits better to the actual colors on the cards.

- I would state "Iron Age Selections" rather than "Iron Selections"

- IMHO somewhere in the introduction should be made a mention, that this scenario is meant for players knowing the game already, rather than a beginner game. It might confuse any new player, if they think they can easiliy step in by playing this shorter game.

I'll take a closer look later.


I'll try to clear up some of the cosmetic problems over the next few days.


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I think I'm going to include this into a new revision of the Scenario Guidebook. I'll include maps as Flo suggested for the major scenarios.

Flo - if you are actively working on them now please let me know.


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Ha,

I'm working on the tokens at the moment. I have only one brain and 2 hands :D
But I suggested to base all images for these, on the new map Gerats is making (including the new colors). That's wh I put that on a hold.


For those scenarios compard to your new ones:


I would rather see the 'number of players'-setups in the 'setting up the game part, and don't call them 'secenarios' in a seperate handbook, and then place your new scenarios along with the atlantis scenarion in a seperate handbook or appendix.

Or put the all in the scenario appendix in the seme book , but make a clear division between 'setting up the game' and 'optional scenarios for shorter games'

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