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Calamity Resolution in the rulebook
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I've looked how to make a desciption like this for all calamities, but quit when reaching Flood.

Quote:
Volcanic Eruption or Eartquake:
If the primary victim has a city in an area containing a volcano, it erupts and destroys the city. Otherwise a city is destroyed by an an eartquake.

Treachery
The primary victim of this calamity is treachered by the last trader of this calamity. One of his cities is taken over.

Squandered Wealth.
The treasury chest is being emptied by transferring ten treasury tokens to stock.

Famine
A famine results in population starvation for both the primary victim as secondary victims.

Superstition
Three cities of the primary victim can not be held in control due to its citizen's superstition, and are destroyed.
Tempest
A stormy season destroys all ships of the primary victim.

Civil War
A civil war breaks the empire of the primary victim in two, and a part of it surrender to another ruler.

Slave Revolt.
The maasive use of slaves for generating food supply results in a giant revolt which leads to a temporary shortage in city support.

City in Flames
A giant fire destroys one of your cities.

Flood
A flood sets a part of your land under water, and leads to massive death and cities are destroyed.




I think, though it's fun, and I like it, it is very misleading. Not every calamity can be described in one short line.


If we want a clear stating of calamity resolution, it should be as short as possible and systematically. This cannot always be reasonably applied to these flavour-lines.




Maybe this is something for the quickchart.

I sometime have new players, who don't have the a slight idea of what a calamity does. All they know is they have to trade em away, and the higer the number, the less devastating. Maybe a very short quickchart like this can help to understand more easily and to get an better overview.

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Last edited by Flo de Haan on 2008-12-04 11:12:37, edited 2 times in total.

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Post 
Flo wrote:
I think, though it's fun, it is very misleading. Not every calamity can be described in one short line.


I think it should be there to have a direction with the first glimpse.
Maybe don't give a numbering to this line, but I support strongly
this idea. We don't have to be specific in that case.

Quote:
28.32 Superstition (major, tradable)
The victim looses cities due to superstition in his civilization.

28.321 The primary victim selects initially three of his cities.

28.322 If the primary victim has Mysticism, Deism or Enlightenment one of his cities is protected by those and may be unselected.
The effects of Mysticism, Deism and Enlightenment are cumulative.

28.323 If the primary victim has Universal Doctrine one extra city is affected and to be selected by the victim.

28.324 The selected cities are to be reduced by the victim.


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Please look at my first attemtps in this.
the reason why I quit:

If you do mention numbers, it's very confusing, cause actually you are describing the whole calamity. expecially for calamities like civil war and cyclone.

If you don't mention numbers, it's actualy nothing but: A volcano erupts, a flood destroys people, pirates attack you cities.


Quote:
28.320 The victim looses cities due to superstition in his civilization. (!general description for the calamity!)

When you want to approch this rationally, it doesn't matter why things happen, they just happen.
so:
Quote:
28.320 Three cities belonging to the primary victim are reduced. (!general description for the calamity!)



City in Flames:
One city belonging to the primary victim is destroyed.

Iconoclasm and Heresy:
Three cities belonging to the primary victim are reduced.

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Last edited by Flo de Haan on 2008-12-04 11:19:00, edited 1 time in total.

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Post 
I would even shorten your first lines, without stating specifically the rules.
No need to state the 10 tokens for Squandered Wealth.

Quote:
Volcanic Eruption or Eartquake:
A vulcano erupts or an Earthquake occurs and destroys/reduces one of your cities.

Treachery
One city is stolen by the last trader of this calamity.

Squandered Wealth.
Your treasury chest is being emptied by squandering money.

Famine
A famine results in population starvation for the primary victim as well as for secondary victims.

Superstition
Three cities of the primary victim can not be held in control due to its citizen's superstition, and are destroyed.

Tempest
A stormy season destroys all ships of the primary victim.

Civil War
A civil war breaks the empire of the primary victim in two, and a part of it surrenders to another ruler.

Slave Revolt.
The massive use of slaves for generating food supply results in a giant revolt which leads to a temporary shortage in city support.

City in Flames
A giant fire destroys one of your cities.

Flood
A river floods your lands and leads to massive death and city destruction.


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Flo de Haan wrote:
If you don't mention numbers, it's actualy nothing but: A volcano erupts, a flood destroys people, pirates attack you cities.


Would be ok, from my point of view. It should be just the subtitle.


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Post 
I like it.

But it is confusing.


in volcanic eruption, you are actually stating 'one city'. the same goes for treacery.

People might stick to this, reading it as rule to follow.

But in Squandered wealth you give no information on such, so the line doesn't tell you much more than the name of the calamity.


What my problem is, that you cannot get to keep a system in this.

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Flo de Haan wrote:
I like it.

But it is confusing.

in volcanic eruption, you are actually stating 'one city'. the same goes for treacery.

People might stick to this.

But in Squandered wealth you give no information on such, so the line doesn't tell you much more than the title.

What my problem is, that you cannot get to keep a system in this.


Let's say: You loose a city instead of loosing one city.
And with Superstition you loose cities, instead of 3 cities (which actually is wrong, as you may loose less or more).


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Well, as it is partly flavour and partly rule it might get confusing.

I know many games which use lines like these. AS long as the game is simple it brings in a lot of fun.

(lines like: "The sun is shining, so you gain extra...." or "robbers steal your.... so you have to pay the bank...")

But in our game, the rulebook sometimes reads like a law-book.



I am not against adding flavour like this, as I mentioned above, I also added flavour to the civilization advances.

BUT
I placed them at the back of the cards AND italic. It should be very clear and leave no doubts what is the difference between a rule and a flavour.




I'd rather add an italic line somewhere.

Quote:
SUPERSTITION
"The people in your civilization are frightened by the lack of any religion and they cannot be held in control anymore.
They run into the streets and break down the buildings in your cities.
Your informants strongly advice you to develop religion to keep your citizens happy."

Three cities belonging to the primary victim are reduced.


Quote:
TREACHERY
"A neighbouring civilization offered you a present as treaty. You thought they could be trusted but it turned out to be a trick.
Soon after that hundreds of soldiers appeared, taking over your city. "

The last trader trading this calamity to the primary victim annexes one of the primary victim's cities by replacing it with his own.


You get my point?

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MerlokDD wrote:
My proposal for Superstition would be:
Chronological Order wrote:
28.32 Superstition (major, tradable)
28.320 The victim looses cities due to superstition in his civilization. (!general description for the calamity!)
28.321 The primary victim selects initially three of his cities.
28.322 If the primary victim has Mysticism, Deism or Enlightenment one of his cities is protected by those and may be unselected.
The effects of Mysticism, Deism and Enlightenment are cumulative.
28.323 If the primary victim has Universal Doctrine one extra city is affected and to be selected by the victim.
28.324 The selected cities are to be reduced by the victim.



Except that I don't resolve my calamities in that order.

I don't bother to select what cities will be affected until I know how many will be affected. I do the following:

Chronological Order wrote:
28.32 Superstition (major, tradable)
28.320 The victim looses cities due to superstition in his civilization. (!general description for the calamity!)
28.321 The primary victim will lose three of his cities (modified by civ advances below)
28.322 If the primary victim has Mysticism, Deism or Enlightenment one less city is is lost for each advance held.
28.323 If the primary victim has Universal Doctrine one extra city will be removed.
28.324 The primary victum then selects the cities based on the total above and reduces those selected cities.


Selecting the cities before you know the total amount of cities to lose seems counter-intuative and wastes time. Why should somoene agonize about what three cities to get rid of if there is a chance a civ card will make them reduce only one?


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I am in agreement with Velusion. In our group we calculate the losses and then apply those losses.


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Post 
Ok, so let's write something in the following order:

1. name, and general (flavored) description
2. give a base of damage
3. calculation of changes due to cards
4. applying this damage as loss on the board/treasury

This should be what everybody does, correct?


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MerlokDD wrote:
Ok, so let's write something in the following order:

1. name, and general (flavored) description
2. give a base of damage
3. calculation of changes due to cards
4. applying this damage as loss on the board/treasury

This should be what everybody does, correct?


Yep. I'd be interested in reading that.


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me too. It sounds like sense to me.

I hope you can come up with some complete examples, like elsewhere in this same topic.

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