Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Trade Commodity Choices
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Plus, the art from PR and SJ don't really work in a Civ context.

But, on that subject, what art do we have left that is still AH's?
Do we know what we still have to replace?


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mcbeth wrote:
But, on that subject, what art do we have left that is still AH's?
Do we know what we still have to replace?

Art © Avalon Hill includes most Civcards (original, as well as some with graphics from Republic of Rome), the original counters, the original calamities and the tradecard back (the last one violating trademark laws as well).
Velusion and I disagree on wheter the mapboard is a derivate work of the original map, and thus partly © Avalon Hill, or if just inspired by the original map, and thus only © Martin Brodén.
Thinking of it I assume the same goes for the commodities, which might be partly © Avalon Hill, or purely © Daryl Luciano.
Art with misc third party copyright includes the rest of the civcards, calamities and counters.
The rulebook and civcard texts are also partly © Avalon Hill.

We have a long way to go to reach 100% legal, but we can at the very least make sure not to introduce more work with third party copyright.

What we need is me having spare time enough to do a rules rewrite (which is needed by other reasons as well, most importantly clarity and simplicity), as well as an artist willing to make 130 high-quality drawings for us, and we will be in the clear. At least in my interpretation, to be sure whe might have to create a new map and draw new commodities as well...

Anyone from Sweden reading this: Vote for The Pirate Party (Piratpartiet) the 17th of September, and we might be down to one drawing (the tradecard back, due to trademark laws).


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Jonno wrote:
rporrini wrote:
I am playing "Puerto Rico" and "San Juan" by Seyfarth. There are: Corn, Indigo, Sugar, Tobacco, Coffee and Silver.

Just to "steal" some commodities from other games :D

Raffaele
Goblin's lair

Not a good idea, as we try to make civproject more legal, to be able to, in some future, actually release it...


I just meant to get the ideas since those are central american commodities. Not to get the artwork or similars. "indigo" and "tobacco" are good commodities for a central american game.

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I thought about that afterward. Unfortuantely, I'm almost positive indigo plants were imported by the europeans from the far east (like sugar). Swapping stone out in preference to Tobacco might not be a bad idea, however.


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Although Tobacco existed in the new world as early as 1BC, it really wasn't even discovered by Europeans until the 15th century which would make it very unrealistic to trade in Eurasia during pre-history


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Err, we are talking about my Mesoamerica variant when we talk about Tobacco. Thanks for the input, however.


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I guess I should have scolled up, especially since I already commented on your MesoAmerica game. In the future, you might want to start a new thread to eliminate confisuion tho.


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