Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Color scheme
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I have had luck in the past renaming the .pdf to a .ai

I run Linux and Mac at home and can look into it later if you wish.


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mcbeth wrote:
I have had luck in the past renaming the .pdf to a .ai

Didn't work for me.
I have now opened the filed in Photoshop with 300dpi and converted it to a indexed png image. Then in GIMP I edited the color indexes. This works, and I'm now only unsertain on the color of some text (The result is on my site http://jon.severinsson.net/civproject), but it takes far to long time to be done on a regular basis. A more durable solution is required.

mcbeth wrote:
I run Linux and Mac at home and can look into it later if you wish.

Any help is apprechiated!


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martin wrote:
Terrain yellow 249-207-92


I'm importing into CorelDraw 12, and getting everything in CYMK - probably part of the import filter (and maybe color correction *someplace*.)

For example, for Terrain yellow, I'm getting
2,18,60,0 (CYMK) and it tells me RGB is 241,199,113

A bit different. I don't know... I'll mess with the PDF a bit and see what I can come up with...


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Hey,

i hope this ain't holy but I'm trying to come up with a new colorscheme and think of a system behind it. This is because we are working on an updated version of the map divided into East and West.

you can read the progress here:

http://www.civproject.net/forum/viewtopic.php?t=492
http://www.civproject.net/forum/viewtopic.php?t=523

Remember: there is a difference between RGB and CMYK. ofcours you can convert it. that means: the optical screen compromise for a CMYk-value can be transcoded to RBG value. However , when you are printing RBG and CMYK there is a big difference. You can never get the same colours.

Coreldraw and Illustrator as well as Indesing are designed to output CMYK-print document and therefore accept RBG transcodes but will remain in CMYK.
You can never tell what color the output will be on paper by looking at your screen. Only experienced designers always using teh same screen may be coming close.

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According to this topic:
http://www.civproject.net/forum/viewtop ... =4056#4056

This is the NEW and FINAL color scheme:

Image


Hatti: C0-M76-Y52-K0
Hellas: C6-M0-Y97-K0
Assyria: C66-M49-Y0-K0
Minoa: C60-M0-Y100-K0
Rome: C18-M61-Y0-K0
Carthage: C0-M44-Y83-K0
Egypt: C0-M16-Y29-K0
Celt: C33-M0-Y20-K0
Iberia: C25-M20-Y20-K0

Maurya: C17-M100-Y100-K8
Parthia: C39-M24-Y100-K2
Dravidia: C100-M98-Y14-K17
Indus: C87-M24-Y100-K13
Persia: C60-M100-Y14-K3
Saba: C6-M80-Y100-K1
Kushan: C39-M75-Y100-K49
Nubia: C82-M22-Y42-K1
Babylon: C55-M47-Y46-K12

Pirate: C100-M100-Y100-K100
Barbarian: C100-M100-Y100-K100


All west tokens use a full black image over its colored background
All east tokens use a full white image over its colored background
All pirate and barbarian tokens use a full white image over full black background.

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