Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Playtest at LinCon
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Last weekend (yeah, I'm a bit late with this report) I had a playtest at LinCon. Unfortunately it didn't go very well. I was supposed to play two games, one 6h shortened game on sunday and a 13h full-length game at monday. Unfortunately, though I hade some applications, only 3 players showed for the full-length game. As that wasn't enough we discussed the game and wrote a scenario instead (more on that later).

Anyway, the 6h game ended after 9 turns, noone having purchased any 200+ cards. We was 10 players playing on the western part of the map. We had three completely new players (Hellas, Carthage and Minoa) and one player who had only played the original Civilization (Celts). Only me (Iberia) and Martin (Hatti) had played CivProject, the rest was AdvCiv players.

End game statistics follows:
CivilizationPlayerASTCivCardsCitiesVPTiebreaker
AssyriaRoger Edholm452667732
BabylonFilip Wiltgren45207723
HattiMartin Broden40147610
CeltsChristian Naesseth45845719
RomeErik Rosendal45835626
CarthageAlbin Olsenmyr4084523
MinoaErik Rosendal40465019
IberiaJon Severinsson35102476
EgyptAndreas Hallqvist3582450
HellasDennis Hägglund35254223

Based on this game I can draw the following conclusions:
Assyria and Babylon is owerpowered, as they have been since day one of Civilization, 1981.
The Celts is fairly good, as a beginner (though a strategically minded one) can make them upper half.
We didn't care for the completely new players enough, letting them fall far behind. This is probably due to me both playing and GMing, and thus not having enough time. However, playing is far to fun not to, so this problem is likey to remain.
Eventhough I've just won both a CivProjcet game (A Dos Metro, a PBEM where I won with 7 points over Velusion) and one AdvCiv game (a trial board for the Swedish Championship), I'm still not a good civ player, just an stubborn one that never gives up. (Note: I got 7th place out of 8 in the championship finale)
I'm blind. I didn't even recognice Martin until I read the roaster after the game had ended and most everyone but me had left the room...


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Hehe... you played a full game with Martin and neither of you recognized each other... lol. That is pretty damn funny.

Good to hear the Celts are ok.

How did you remove area's from play? Did you use the scenero booklet?
If so perhaps we need to adjust babylon and Assyria down a bit on the AST.


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Velusion wrote:
Hehe... you played a full game with Martin and neither of you recognized each other... lol. That is pretty damn funny.

Yeah... I suppose he reconized me though, as my name was listed in the booklet with activities as the host of CivProject. I just never recognized him, and we never discussed anything but the ongoing game...

Velusion wrote:
How did you remove area's from play? Did you use the scenero booklet?

By Scenario Handbook.

Velusion wrote:
If so perhaps we need to adjust Babylon and Assyria down a bit on the AST.

Yes, perhaps even make them both bouncing nations (only 4 turns in stone age, like Egypt and Babylon in the original game).
Speaking of the AST, why is Hatti a bouncing nation, given that Hatti has very few uncontended areas (Hellas and Celts assumes everything west of Black See is theirs, Minoa comming and taking areas east of Aegean Sea, and Assyra just two areas away to the east)?


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