Velusion wrote:
I've been thinking about this. You are correct in that is it a concept change... and I'm not sure I want to do this.
What if - *ok yea I know.. major change* we switch the special power to "Half (round down) of all tokens landing on (attacking) a city via ships are returned to stock when debarking unless the opposing player also holds Naval Warfare."
Does that sound worth a 180 civ card?
I am thinking about a major change for Naval Warfare.
This change reflects my idea that wars are made by men, not by ships and that there have been civilizations using sea to increase their own power.
I'll try to put it as rule changes since it is easier for me to explain it this way.
Add rule 19.11: Token over ships never expand.
Change rule 22.55: Ships may end their movement in any water area they can reach regardless of whose ships or tokens also occupy the area.
Add rule 22.551: Only ships of a nation with Naval Warfare may volutarily end their move in an open sea area. Ships starting their move from an open sea area may only land in this turn.
Change rule 22.56: When entering an area that contains another players ship, that other player may choose to stop the current players ship provided he holds Naval Warfare.
Change rule 22.561: A Sea Conflict similar to Land Conflicts starts.
Only tokens over ships are involved.
Delete rule 22.562.
Change rule 24.11: Sea conflicts may occur only between tokens over ships. Tokens on land and cities have no effect in Sea Conflicts.
Change rule 24.12: A ship involved in a sea conflict that remains without embarked tokens is eliminated and returned to stock.
Add rule 24.121: Players without Metalworking remove all tokens over ships and lose the conflict.
Change rule 24.13: Players remove one token at a time alternately until only one player's tokens remain in the area. A conflict may not end in co-existence. The player with the fewest number of tokens removes first.
Change rule 24.14: Players with Naval Warfare remove their tokens after players who do not hold Naval Warfare, regardless of the number of their tokens as compared to other players. Conflict between players who both hold Naval Warfare is resolved normally.
Change rule 24.15: If the ship stopped wins the conflict it may continue its travel using the remaining movement points.
Add rule 26.33: Tokens over ships does not count for city support.
Add rule 30.315: Tokens over ships can't be removed because of Famine.
Add rule 30.334: Tokens over the removed ships are returned to stock.
Add rule 30.418: Tokens over ships are not involved in Civil War.
Add rule 30.526: Rokens over ships may not be attacked by Barbarian Hordes.
Change rule 30.612: The primary victim must reduce three of his coastal cities exposed to the Cyclone. All other players must each reduce two of their coastal cities exposed to the Cyclone. All ships in coastal areas affected by the Cyclone are returned to stock. All tokens over these ships are returned to stock.
Add rule 30.625: Tokens over ships are involved in Epidemic. Remove two of them for each point of reductions. Ships may remain with no token left and in this case they are lost and returned to stock.
Add rule 30.634: Tokens over the destroyed ships are returned to stock.
Add rule 30.76: Tokens over ships are not involved in Tribal Conflicts.
Add rule 30.816: Tokens over ships are not involved in Tiranny.
Add rule 30.832: Tokens over ships are not involved in Minor Uprising.
I think I considered all possible changes.
Any considerations or thoughts?
Raffaele