Leovigild wrote:
Has there been any discussion regarding modifying the trading system? It always seemed to be one of the weaknesses of Civilization. You can't really understand ancient trade (especially at this scale) without understanding the role of strategic routes and middlemen.
In addition, the exponential increase in value for accumulating goods doesn't make much sense. For staple goods, perhaps. But the value of luxury items should be in proportion to their rarity and exclusivity. If I have one dye and my neighbor has one dye, my dye should be much less valuable than if I have one dye and my neighbor has none.
As Mcbeth said, the trading system is just a game mechanic and doesn't translate out well to a simulation. Most people really like the negotiation aspect of the trading rounds. As it stands now the mechanics of the game come first - the chrome/thematics are secondary IMHO.
I'd be very interested in some historically accurate trading rules for perhaps an official variant (I think its a cool idea) - but keep in mind it has to play clean and smooth in a face-to-face game. A lot of stuff gets proposed on here that is too cumbersome for an huge boardgame.