
9 Player game on the West Mapboard
Date: December 28th 2008
Players: 9
Mapboard: West
Civilization: (Celt, Iberia, Carthage, Rome, Hellas, Minoa, Hatti, Assyria, Egypt)
Version: 2.11 Beta
Non Playing GM: Yes
Playing time: 13 hours
Finished?: Nearly (one space)
Winner: Jochem
I used this game both for playtesting some new rules and for my trophy-game I organize two times a year.
At 10 o'clock all players were in and we quickly used the set of numbers to choose each civilization so that everyone would have a chair at the right place on the table. I did no play myself but acted as gamemaster and waiter. (dealing cards and drinks, as well as credit tokens, AST and census altering, judge, and for speeding up the game). I first started explaining the changes from V2.10 to v2.11 and secondly the playtest rules.
We played the new West map Gerart has made and the new player-tokens I've created. None of the players inclusing me played on the new map before (as well as the current 18-player map, which almost are equally).
Soon Hellas took advantage as he was not making agreements on civilization borders. I saw some players doing this and it always turns out to be a problem later, as this treaty cannot be overruled and one player is in benefit where the other isn't. Hellas took as many space as possible giving him a lot of tokens and then bought 'Military' as soon as possible. For most of the remainder of the game he managed to keep this advantage in census count and still moving last. Only before the last turn a second player bought Military as well.
Egypt really got sacked twice by a flood. With our playtest for removal of an additional 5 tokens this player really received some damage but soon managed to recover.
Carthage was run over by Iberia who actually took a third of Africa this way. This way Carthage pushe towards Egypt and this is how Egypt got stuck between Carthage and Assyria.
A treaty between Assyria and Egypt (as mentioned above) kept this problem. The few city sites were quickly built and this created a wall in favour of assyria.
Celt first took the areas reaching to the black sea, but later got drawn back by Hellas and Hatti.
Minoa managed to be drawn back to zero cities. Later on some increase came up ut the damage was done.
No Volcano has erupted, though many earthquakes occured (some in Iberia)
Assyria was run over by Barbarians once. The same for Egypt.
Rome was hit hard by a slave revolt which kept him back on AST later on.
The new AST-order we playtested worked really great. Movement switched form one end to the other at any moment several players had the same census.
We think Egypt is a little too tight. Since both Nubia took a part on the east map, and Babylon isn't on the West map anymore.
Military was quickly bought by Hellas. He considered 'Advanced Military' bu only if more players would buy Military. This did not happen. Now, he said, as I'm moving last, moving out of an area is always more interesting than taking losses from adjacent areas. I see AM only as an addition for several players having Military.
Therefore I think the current name 'advanced Military' isn't that bad after all. Related topic:
http://www.civproject.net/forum/viewtopic.php?t=467
Assyria bought Roadbuilding because the player was focussing on Crafts. In practice the few turns holding this card, it gave no real advance. It just couldn't be used. This is why we suggested a change here:
http://www.civproject.net/forum/viewtopic.php?t=541
Only two times a player managed to get to 9 cities. The following calamities never showed up: Piracy, Banditry, Regression.
In general we think the map is too tight. Not much, but a little. That's why I opened a topic here:
Map changes:
http://www.civproject.net/forum/viewtopic.php?t=543
We denied the new option for Agriculture. A better option is available.
related topic:
http://www.civproject.net/forum/viewtopic.php?t=539
We used the Timemarker for reference only, placing it two space back in the start. In the end of the game, the timemarker came equal to the first marker (Assyria), with Hellas, Celt, Iberia and Hatti one space behind.
If we would have played with the time marker and placing it at its normal positition we would have finished the game with it.
In the end Jochem (Hellas) was the winner.
The price is a trophy to be returned for the next game over 6 months.
The trophy consists of a replica of the Minoan Phastos disc (which by many archeologists is linked to the Hittite Civilization (Hatti)
Final Score:
1st - Hellas - 99
2nd - Iberia - 97
3rd - Hatti - 96
4th - Assyria - 94
5th - Egypt - 93
6th - Celt - 84
7th - Minoa - 76
8th - Carthage - 75
9th - Rome - 68
Any more results will be added later.
These are some photos:









