Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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New Artwork for the Player Tokens
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Flo de Haan wrote:
- A Celtic ship


http://www.philognosie.net/index.php/ar ... iew/340/4/
http://www.explorermagazin.de/modelle/wiking01.htm

As the Wikings rose up 800AC they are quite at the end of our intended
timespan. Nevertheless, the general style should be ok.


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Quote:
Doch zunächst zu den Wikingern, die etwa in der Zeit von 800 - 1250 n.Chr. ihre große Zeit hatten.


Yes, I though of a viking ship myself before. That might be an substitute, if we cannot find anything better.

For substitute, it's either a viking ship that's 800 years past our game of a roman ship that was built in the same era.

Still I hoped to find a celtic ship of the right era.

(the Celtiberians traveled to ireland and brittain by sea)

In fact, if we find the right ship, we can use it for both Celt and Iberia, cause they have the same origin and might be kinda similar.

I did find a small boat for transporting stones of our civ-era.

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So I've started the actual drawing of the images.

I feel the cramps in hand again. 8)

Hope to have em all finished this weekend.

Let me show you some picture I made using my phone:

Image
Image

I feel bad about the assyrian ship. Not because the image isn't right, but because it might be interpreted like I'm a bad drawer. Actually it's exactly drawn like this ancient sculpture showing an assyrian ship:

Image

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Looking good Flo!


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ok, thanks

just a quick update:
I'm doing quite well. I've finished 15 of the 18 cvs at the moment.

still there will be some work between the paper-drawings and the qctual tokens. (just like the advanced and calamities) THere will have to be some phoshop-work t make them look good.

I give a rough preview of only the egyptian tokens.

- I haven't done anything about finetuning in photoshop, so line will be a little sharper when that's done.

- This goes also for grain and spot removing.

- Don't forget: The tokens are thumbnails. You never see them this close or this big.


ImageImage

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Alright...



After weeks of research, reading, scrolling through hundreds of images, drawing and photoshopping I've finally finished all 19 sets.


I'm placing a preview at the bottom of this post, First let me explain a few things:

- This is a preview at 300 dpi. I will create printsheets at 1200, 600, and 300 dpi. The colors will depend your your printer.

- The way to look at the tokens, is not to zoom in on the images but to look at them at 100%. Ofcourse I've done that many many times myself, to get all the details right, but in the end the use of these images is for player tokens, not for card illustrations.

- The best way to look at them is to simply print this page and you get the best realistic result.

- All population tokens consist of some sculpture, a piece of art representing either a human figure or an animal. Like described in a previous post, I chose not to use soldiers, because, our tokens represent, soldiers, farmers, citizens, slaves, and the spreading of a specific culture in general.

- All city tokens consist of a specific building of the civlization in our game-time. Most of the time this means during the end of the civilization, as this was the time in which the more imporatnt buildings were built.

- All ships, are taken from a painting, fresco, sculpture or pottery of the approprate civilization during our game-time. It may be possible that several different ships were used by a specific civilization, but I chose for a non-warship if possible.

- I'm not giving a full list of the historical background of each piece of art, building or ship, but all of the illustrations are representing the appropriate culture of our game-time.

- I've chosen to not change the perspective of a guiding image. Sometimes several images area available, sometimes only a single ancient sculpture shows what we need . I've decided to not change history by giving my own interpretation in perspective in these, but to leave all images as they are.

- For the back of all playertokens, I've created a colored image, like already was for the flipside of the population tokens. First I wanted to use the frontside image in a colored way, but in practice this didn't work for both he ships and cities. Besides that I realized, the treasury tokens also don't have 18 different images so I tried to look for a general image that represent the use of the flipside of the tokens. This flipside can be used to mark several things like movement, population expansion, calamity resolution, annexing etc.

- For the flipside of the ships I drew a piece of rope. You can see this as both a general part of all ships, and I created the letter 'S' for 'Ship'.
(I thought of an anchor, but these have changed and are different for all civilization through time)

- For the flipside of the cities I drew an image that could both represent the fundamental base of a building and could be seen as a flipped city with a player population token on top of it.

- For the flipside op the population tokens I drew a new set of Amphoraea. I often hear for the current tokens: "what are these carrots on the back of the tokens' (Especially when playing orange).

- The flipsde for Barbarians and Pirate cities will show exactly the same as the frontside, and there will be no barbarian or pirate ships.

- I'm thinking of using the space left out by black ships for tokens of the same size stating 'Cyclone', 'Flood', 'Volcanic Eruption or Earthquake' and 'Barbarian Hordes'. These can be used to optionally mark the area in which the calamity occurs. Not because this is needed for the game, but because it can be handy, and the space is left anyway. The images of these calamities show too much details for use on these tokens, so a simple wording will have to do (new images for this pupose will confuse rather than help).

- For the AST markers I will wait for the AST to be def. The Black AST markers will be used for the Universal Time Marker (Which I will include a track for on the new AST)

- I consider this to be the final ones, so, I'm not changing any image, unless someone comes up with a proposal including a good reason and motivation like a possible historical mistake I've made.




So, please print this image instead of looking at in on your monitor:


Image

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I've made some pictures of creating the player tokens.

Right now I'm pasting them on cardboard and cutting the full set of 1600 tokens.

Looks really great to me (also because of all the different colors)




ImageImageImageImage
ImageImageImage
ImageImageImage

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Flo, that is totally amazing work. very well done.

Make sure you have a day off tomorrow, Merry Christmas!

DG.


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Oh I will. Today is just another work day, but for the christmas days I'll be spending those with my girlfriend.

merry christmas to you too (and all who read this)

:D

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PLaytest results both december 28th and january 9th:
Quote:
Player tokens:
Worked great. The new color really mix very well without getting confused. The flipside is being used great. Both for selecting as for movement of ships. Also I think flipping tokens for movement, expansion, and selection should be put in the rulebook as rule rather than option rule, because, once you are used to it in a few turn, it wroks so easy for everyone.

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