Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


All times are UTC


Post new topic Reply to topic  [ 13 posts ] 
Flo, how about the new calamities?
Author Message
Post Flo, how about the new calamities?
Hi Flo,

I think the art on some of the new calamities could be improved by you. What do you think?


Senior Member
Profile
Send private message
Joined:
2003-03-31 11:40:37
Posts:
79
Location:
Central California USA
Post 
definately.

But first things first.

I want to be sure the new civ-cards are right and working good.

I have some other projects running too. I painted my set of "War of the ring", and somebody liked that so much, that he wants me to paint a miniatures-set of another game he has.

I think that'll have to get the first attention, because I promised it.

When that's done I think I'm going to do the calamities.

So.... Be patient!

_________________
WOH CANGHED TEH KYES ON YM KEBYORAD?


VIP
User avatar
Profile
Send private message
Joined:
2007-06-22 22:26:30
Posts:
1053
Location:
Netherlands (Heerhugowaard)
Post 
Oh, so you have War of the Rings too. You must like epic games.
Take all the time you need. You've already contributed greatly to the project.


Senior Member
Profile
Send private message
Joined:
2003-03-31 11:40:37
Posts:
79
Location:
Central California USA
Post 
Well actually I like them very much, but I don't know much of em.

When I have the time and money I'd like to buy Italia for example.
Finding players to play these games can also be a problem


But MAN! I do like War of the Ring so much. And it's easy to play because you only need two players, so me and my girl sometimes decide to play a game of WotR , and we can start playing immediately.

A good game of Civilization takes a lot more organization and players.
Still Civ remains my all time favorite game. Maybe also because players of Civ are always dedicated players, otherwise you wouldn't even start.


Anyway. If you haven't painted you set of WotR yet, I can give you some hints and tips to get the best result.


What I like about WotR is the fact that is so very close to the 3 movies. (sorry, I cannot tell for the books, I haven't read em.) Almost every single aspect of the movies are well translated to the game. the excitement of the movies lasts untill the last turn. That's also something I like about Civ. Winning takes the whole game, not only the the start or midgame. In most games, it's clear who's gonna win during midgame.

_________________
WOH CANGHED TEH KYES ON YM KEBYORAD?


VIP
User avatar
Profile
Send private message
Joined:
2007-06-22 22:26:30
Posts:
1053
Location:
Netherlands (Heerhugowaard)
Post 
Great to hear. I've never played WotR (though I've read the book, watched the movie, and is currently listening to the audio book whenever I've got some spare time), so I can't comment on that.

But I like your advances so much I intended to ask for the calamities to, but not until we had the advances in hand.


Site Admin
Profile
Send private message
Joined:
2004-04-14 3:54:30
Posts:
556
Location:
Linköping, Sweden
Post 
Well,

even I'm not starting yet,
first I want to give a little overview on the job

This is the list of calamities

2 - Volcanic eruption or Earthquake
2 - Squadered Wealth
2 - Treachery
3 - Famine
3 - Superstition
3 - Tempest
4 - Civil War
4 - Slave Revolt
4 - City in Flames
5 - barbarian Hordes
5 - City Riots
5 - Flood
6 - Coastal Migration
6 - Cyclone
6 - Epidemic
7 - Civil Disorder
7 - Tribal Conflict
7 - Corruption
8 - Iconoclasm & Heresy
8 - Minor Uprising
8 - Tyranny
9 - Banditry
9 - Regression
9 - Piracy

That's 24 drawings. (half of the number of advances)
Though i like the original Avalon Hill pictures very much (that goes not for the new cliparts), I decide to redraw ALL of em.

Just to generate a universal look the same as the advances.
I'm also going to change the background for the commodities in the same job. I allready spend some time on that to see what could be possible.

I appreciate the time spend on the trade cards, but the thing about these cards, is that some of the cards look to much alike, but what's more important to me is that the general look of the cards are too "Plastic". I mean, too much Photoshop-FX on the cards like 'mosaic' and stuff. That just won't work for the ancient look of the rest of the game.

Sowhen I'm starting on this job, i'm going to redo all or none, At least for my own playing set, cause that's why I started drawing anyway.

Click here for a topic on only the commodities without the calamities
http://www.civproject.net/forum/viewtopic.php?p=2577#2577

_________________
WOH CANGHED TEH KYES ON YM KEBYORAD?


VIP
User avatar
Profile
Send private message
Joined:
2007-06-22 22:26:30
Posts:
1053
Location:
Netherlands (Heerhugowaard)
Post 
Flo: I agree that the AH originals is better than the clipart on the minor calamities (with the new non-tradable somewhere in between), but as with the advances a common look is preferable, so I'd love you to redraw them all. A common look with both advances and calamities isn't necessary though, and might be hard to archive, as they have different physical format.

Also note that I'd love if the E/W marker and the digit (2-9) could get a fixed position, which isn't possible with the current drawings. I don't really care where the digit is placed, as long as it's the same place on all cards, but the E/W marker should preferably be in the upper left corner, below the "(minor)" or "non-tradable" marker, so it's placed similar to the E/W marker on the commodities.


Site Admin
Profile
Send private message
Joined:
2004-04-14 3:54:30
Posts:
556
Location:
Linköping, Sweden
Post 
I started a new topic for this purpose only.

http://www.civproject.net/forum/viewtopic.php?t=450

_________________
WOH CANGHED TEH KYES ON YM KEBYORAD?


Last edited by Flo de Haan on 2008-01-15 15:36:17, edited 2 times in total.

VIP
User avatar
Profile
Send private message
Joined:
2007-06-22 22:26:30
Posts:
1053
Location:
Netherlands (Heerhugowaard)
Post 
i have now played this game 4 times in the last 3 years.

and from my experience Regression is to hard. with the scoring system it sis worth 10 points every time you get it.

the last time i played the three players who finished first was the three players that sat there for the entire game counting when regression and tyranny would arrive. i won the game and i never got hit by any of them. at one point the top tow three players all overtaxed, or traded themselves a calamity so that they would not have 9 cities just to avoid the regression, so some poor guy in 5th got the regression and ended up even futher behind.

these calamities is so strong that the player leading are going to count the cards. and when the leaders count the cards the calamities will not even out the game they will just end up giveing the leader a bigger lead.

i suggest removing the regression.


Member
Profile
Send private message
Joined:
2008-06-10 13:29:02
Posts:
11
Location:
norway
Post 
I first thought about it the same.

Later, when playing several games it seemed this way:

People that are goaling for 9 cities do this on purpose and trying to have 9 cities more than once. Those are the people who get hit by regression.
BUT most of the time, the extra whealth generated by mulitple 9-cards, is enough to cover regression once. Twice might be a problem, but it IS about taking risks. Just don't do fundamentalism when you want to go for nine.

Our latest playtest conceirning special abilities made it less nescessary for all player to buy fundamentalism when the first player bought one, so it became more interesting to go for 9.
I've won a game eventhough i was hit by regression.

To me Tyranny is just another civil war, which was a bad one from the start, bu recoverable....

_________________
WOH CANGHED TEH KYES ON YM KEBYORAD?


VIP
User avatar
Profile
Send private message
Joined:
2007-06-22 22:26:30
Posts:
1053
Location:
Netherlands (Heerhugowaard)
Post 
i see what you mean but the way i see it is that when you have 4-6 out of 7 players on one side that are going for ninecards then they will gain a major lead from it, and if 1-2 of those players are counting the regression then they will usually win.

i would much rather have a sort for nontradeable pirates, so you still have two calamities but the 2nd calamity wont break your game like that. i feel that when going for the 9th city and buying a card it is bad enough the risk of getting a nontradable calamety. because the 9th city will make you less flexible on reguards to the other calameties, and make those worse, i think that that is more than enough of a drawback.

i do not even dare to think what cardcounting would do to an imperial game....


Member
Profile
Send private message
Joined:
2008-06-10 13:29:02
Posts:
11
Location:
norway
Post 
If you're afraid for Regression, buy Library (and state it on another thread than one about artwork for calamities.)
Players who aren't knows that being hit by a Regression means having one round more to have the prerequisites for the next age.


Senior Member
Profile
Send private message
Joined:
2008-02-21 22:18:58
Posts:
93
Location:
Leiden, the Netherlands
Post 
library costs to much to really help.

and the last two times i played i never had to ever stop on the AST becasue of the reqirements. it is all in nationchoosing and playing abit smart...


Member
Profile
Send private message
Joined:
2008-06-10 13:29:02
Posts:
11
Location:
norway
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
CivProject phpBB3 template by Jon Severinsson
Based on Revolution Pro phpBB3 template by Brian Gardner Media, LLC