Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Medieval Europe
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Post Medieval Europe
On the expansion history I read about some plans for other expansion. Even for me that's far in the future. But I was wondering who had which plans for a Medieval europe version. Just to have someting to dream about.

I thought about that myself, as some sequal to the current Advanced Civilization version. But I have many doubt by the quality of a game, say in the period 0-2000 AD.

Maybe there are some ideas people have. Let's mention again, that I am not starting this up. I'm just interested in having a conversation about other ideas for this.

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Through the Ages (a board game version of the heretical Sid Meyer branch of the genre) has some great ideas for that middle time.


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I was talking about an exact version of Adv.Civ. in the timespan 0-2000 AD. Not about other games dealing with this era.

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I believe you are misreading what I wrote. If you want ideas for what kind of things to fit into an AdvCiv variant in the middle ages, Through the Ages is a nice place to look for ideas.


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OK.

by the way. it's good to see some 'old' members like you are contributing again on this forum.

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Yup, it is nice to be back. Hopefully I'm not that stupid again (got logged out, didn't notice, and thought nobody was saying anything at all)


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Post Re: Medieval Europe
Flo de Haan wrote:
say in the period 0-2000 AD.
I'm thinking of something too, but in my thoughts the game will be played on the whole world. The first cities will come up about 0AD and the game ends in the near future.
In such a timespan there will be calamities for only a part of the period, so in this game I think of making a nontradable calamity (what always happens), a early tradable calamity and a late tradable calamity. For example, an early tradable calamity is Slave Revolt and a late calamity is Pollution. Civilizations who have purchased Industraliazion are immume to Slave Revolt, but become vulnerable to Pollution (and are no longer immume to it.)
A nice example of an advance of the future is Chaos Theory. If one has purchased this, he/she can predict (and influence) all what is caused by small fluctuations (a butterfly who causes/prevents a hurricane etc) and therefore may trade away nontradable calamities (for example the hurricane.)


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Yes, If you want the history to be well told in the game AND you want to reach 0-2000AD, sooner or later you gotta deal with globalization.

Though, the focus on the current map created our game (Advanced Civilization) in the first place.
There was human development in the whole world during 8000BC-500BC, still our game does not cover all, bit takes a closer look at the mediterrainean (advanced) and a more zoomed out version in Expansion.

I've been thinking about the 0-2000 AD, and came to the conclusion that the game will never be abled to look like and be played like the current version.



This way I lost attention to it. There might be hundreds of (great) games covering this subject, but I don't think it can be linked to civilization, the way we like our game.

Maybe YOU (or anyone) can create something good. I'm interested i that anyway though. But I won't be spending much energy in creating this concept myself right now.

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I once contemplated a "Fall of Civilizations" game using the Civ project map where a player starts with cities and advances but also controls a Barbarian nation on the other side of the map whose population also expands. As the Barbarians make incursions into other players empires they would gain advances while the starting empires faced the risk of losing advances. The game would end about 600-800 A.D.
Barbarians would sometimes get extra population as in the games "History of the World" or "Britannia" but not necessarily at the time it happened historically as it does in those games.


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