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Playing two nations
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| 2007-07-10 5:32:12 |
 Playing two nations
This is also posted under Variants for regular Civilization, but can apply to the Expansion Project game as well
Several years ago, Matt and Robin Crawford designed a two player variant in which each person plays two nations. The highlights of this variant are :
Trade cards for each player's nations are combined into one hand. A maximum of 12 cards can be held at the end of the trading round.
Calamities are randomly assigned to one of the player's two nations.
For the purpose of victory determination, the lower of the player's two scores is counted.
Each nation acquires Civilization cards independently by turning in trade cards and treasury, i.e. a set of 9 salt worth 243 points cannot be shared between the two nations.
In my group we seldom have even six players. Often it is only four. In my opinion the game is much better with 5 or more. One time we tried the Crawford variant with three people playing six nations and found it to be better than a regular three player game.
We intend to try 4 players with 8 nations (while also building the parts for an Expansion Project set). The natural question to ask is whether 6-9 players could play the Expansion Project game with two nations each. The recommendation would be for each person to play one nation in the East and one in the West.
Game reports are welcome.
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zorro
New Member 

Joined: 2007-07-04 22:50:47 Posts: 2 Location: Colorado, United States
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| 2007-09-22 18:44:54 |
Tonight we try a variant on this.
two players. each player has one nation containing two colour sets. (110 tokens)
each player can build 18 cities.
at the end of turn each player can hold 12 cards
We use the double damage option from "Double Empires" on this forum.
(each calamity does double damage)
I'll let you know how it worked.
_________________ WOH CANGHED TEH KYES ON YM KEBYORAD?
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Flo de Haan
VIP 

Joined: 2007-06-22 22:26:30 Posts: 1053 Location: Netherlands (Heerhugowaard)
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| 2007-09-23 20:02:36 |
Ok this is how it worked:
we played Civ before with two players, but without the expansion project and with 1 normal nation taking 2 tradecards per city.
that was sometimes fun, sometimes on eplayer got better and better, while the other player kept back.
THis time, i decided to go for the agressive cards as soon as possible.
Soon it turned out that I could easily win. With astronomy, metalworking and Military I stopped my opponent from building cities. (each attempt to build got sacked by 1 unit of mine).
But also, because I grew and grew, I got all cards, and my opponent could only win by trading with me. I just got tooooo powerfull and no way to stop me.
after 3 hourse of playing we decided to call it a day.
Conclusion:
We NEVER try a game for 2 players again. It just don't work. (that goes as well for games like Risk and Catan)
_________________ WOH CANGHED TEH KYES ON YM KEBYORAD?
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Flo de Haan
VIP 

Joined: 2007-06-22 22:26:30 Posts: 1053 Location: Netherlands (Heerhugowaard)
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