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how can it ever result in conflict? (since conflict resolution doesn't occur until the end of the turn)
I guess you mean 'phase' rather than 'turn'.
Ok, Ever thought of 'Cultural Ascendancy' speaking of 'attacking'. The actual word 'Attack' was never described in the rulebook and has been added later.
What is 'attack':
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Attacking a city is defined as moving tokens into an area containing a city in enough force that conflict would occur.
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Attacking units is defined as moving tokens into an area containing units in enough force that conflict would occur.
How could this ever be specified as the actual movement does not generat conflict as this is the next phase like you described.
This is the same thing we are speaking about here, though this time, the actual movement not nescesarily has to be attacking, though it can result in conflict.
What we mean is this:
You have two options (for both current and new option):
1. move a token 1 space
2. move a token 2 spaces.
Whenever you move a token 1 space you may go for conflict like always.
Roadbuilding does not deny this, if it would, it would be a downside to buy roadbuilding in the first place.
So, what you described as 'planning to stop' is actually 'not use the roads' and move just one space.
When you move a token 2 spaces, moving in the second area though may result in conflict. Otherwise Roadbuilding would not allow you to attack anymore. The would be strange and wrong.
Your option:
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- Allows token movement through one land area into a second. Movement through areas with enemy units is possible provided the area in question has twice as many friendly units as enemy units.
Sounds like 'Britannia'
I think the actual situations not always give you free way.
Whenever you would state it, I would rather not choose for double, but excess:
- Allows token movement through one land area into a second, provided that the first area contains less enemy units than the amount of your tokens moving through.
BUT:
Apart from movement by ship, in Civilization each single token moves seperately. You don't move 'six tokens there', but in fact 'one token there' six times. You might also move through one area where the tokens come from several different areas. You can not define this as one single movement.
Our options allows this, though this last option doesn't or otherwise you have to change the rules. I would not prefer that.
We saw this as a simple change int he first place, not a way to overrule the rules.
If you would add your option, you would have to move a number of tokens in one area, remember its ability to move one extra step and only once you have enough, move again. This is kinda complex and confusing.
The way we move is flipping each moved token, THis way you and anyone else can see what has moved. For our new RB-option this should;t have to be changed. keeping track of steps is another thing that doesn't allow this.
So: Once you move a token, you choose 1 or 2 steps and flip it. Easy.