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With the style of Civ that I and people that I know play (very friendly), using the power of this card is akin to stealing a card from another player. The player affected may find this unfair and thus be unfriendly in return or take that stolen trade card into account when trading.
I like your suggestion. Good idea.
Like you, our group plays a friendly game and Trade Empire is rarely bought - and when it is, the victims of the card find it irritating and this detracts from the group enjoyment of the game.
Some player are reticent to annoy their fellow player, and do not use this special ability card. Maybe these players could be given the option of trading with the stack or stealing from a fellow players?
Of course being a special ability card this would occur during the special abilities phase. What would happen should the player select a calamity card from the trade stack?
Would the calamity be played then - or held over to the next turn?
Maybe this special ability would need to be played first, straight after the calamity phase and before the other special abilities are played?
Or do you envisage that they trade with the stack until they get the card of their choice? But how would this work out in practice?
Maybe another option is that Trade Empire allows a player sacrifice one commodity card of a set to increase the value of another set by one. Of course both cards would have to be the same value. E.g. Sacrifice a salt card to increase the value of a fruit set.
This could work and would remove the possibility of a trade cards stack be tampered with.
I like this latter variation.
It would also make Trade Empire at the cost of 270 a card worth having.
Thank you for your suggestion.