Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Diaspora
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Maybe one change can be made:
Players also should be available to populate areas only partially populated by other civilizations or barbarian tokens. These areas then only can be populated with up to a number of tokens such that the total number of tokens on each area does not exceed the population limit of that area.

Then Diaspora can be used many times, also when the holder doesn't have Fundamentalism too.


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This card could become a real pain in the ass thiw way combined with Cultural Ascendancy, but hey, it's a 270 card...

This change could be good change, though we have to carefully overlook the consequenses.

I'm not against it in the first place, but a have some doubts on the results.





Actually things like these should be playtested combined with Velusions scenario for shorter games. This is because this way you test their abilities, rather than their popularity.

We now mostlye tested a regular game and it take at least 6-8 hours until a player would buy it, and still it didn't happen.

Once you play a game where several players have these higher cards, you can finally see the results. (The same for Advanced Military, Roadbuilding and a few)

In the end accepting, that some cards may not be bought often as long as the actual cards are ok.

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Flo de Haan wrote:
This card could become a real pain in the ass thiw way combined with Cultural Ascendancy
So it does work with more cards than just with Monotheism or Fundamentalism.

But then there should be another mention made:
Quote:
All areas are populated the same moment, so newly populated areas cannot be used for starting a new path, unless that area was empty or only populated by own units.


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Well, this can be defined easier:

Quote:
You may trace an unblocked path to one or more areas adjacent to each other, and then place in these areas from stock, either one city in an empty area containing a city site or up to five unit points divided over these areas, provided that no population limits are exceeded.


The two options then would become:

Current:
Quote:
You may trace an unblocked path to one or more empty areas adjacent to each other, and then place in these areas from stock, either one city in an area containing a city site or up to five unit points divided over these areas, provided that no population limits are exceeded.


New:
Quote:
You may trace an unblocked path to one or more areas adjacent to each other, and then place in these areas from stock, either one city in an empty area containing a city site or up to five unit points divided over these areas, provided that no population limits are exceeded.


ofcourse keeping the non-agriculture rule in the rulebook.

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I've created two cards for these last options.

The prinsheets are previews, for highress, please contact me.


Option 2 for empty areas:
ImageImage


Option 3 for any areas:
ImageImage



I think, for any playtest option 3 is preferable. If it turns out to be too powerful, we can siwtch back to option 2. I think this card is best playtested in a shorter game like Velusions scenario.

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Last playtest MerlokDD january 3rd:
Quote:
1. Diaspora for adjacent areas up to the limit
-> no one bought it, as the game was ended due to time and
only 2 cards > 200 were bought at all.
The only cards bought were Wonder of the World and Mining.
So no results for that. We propose (like Flo said before) to have
a playtest for the >200cards with the starting packages of Velusion.


Indeed, let's playtest Velusions scenario soon anyway.

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