
Removing, reducing or eliminating too many units
The current rulebook states:
CoreRulebook(2.09) wrote:
24.5 Players must fulfill their losses from calamities by the exact amount required, if possible. If unable to do so, a player may exceed the amount required, but only by as small an amount as is necessary.
If read literally this means that if I'm to remove five unit points, and for some reasons don't want to remove tokens (too little city support for example) I may not choose to reduce two cities that has population limit of the two areas is less than four, but would have to reduce a city with a larger population limit instead, or remove tokens even though that would just require me to reduce a city later anyway (too little city support).
Personally I don't like to be forced
where to take my losses, it's enough that I have to take them, so in real life I've always played that you may do this, but you may not choose to reduce three cities, if you by not reducing one of them still would satisfy the requirements. So I might chose to reduce two 2-pop cities or three 3-pop cities, but not two 3-pop cities and one 2-pop city, even if I do it in that order. In that case I would have to return one of the 3-pop cities, so that the end effect is that I just reduce one 3-pop city and one 2-pop city. In the same way, if I first remove four tokens, only to find that I must reduce 2-pop city, I have to return two of the tokens.
Trying to codify this in the new draft I came up with the following, but I'm not entirely satisfied with the text:
CoreRulebook(2.09-draft4) wrote:
24.5 A player may not choose to remove, reduce or eliminate more tokens, cities or unit points than required by a calamity, if he would satisfy the requirements of the calamity even when not removing, reducing or eliminating any of the tokens or cities he would choose to remove, reduce or eliminate.
Any comments are very welcome!