jsuchard wrote:
While I greatly appreciate all the dedicated work involved in this project (so much that I am making my own hard-copy), there is one thing about the choice of commodities that remains a little unsatisfying to me: Why FRUIT as a trade commodity?
It wasn't until the advent of refrigeration that fruit (and other perishable commodities) could be transferred over long distances without spoiling. Certainly, fruit would be actively traded within a civilization on a local level; but it would not be traded in economically significant quantities between civilizations as depicted in the trading phase of this game.
We've actually had this discussion already, and the consensus last time around was that fruit actually was traded, and was quite valuable too. Semi-fresh fruit could be transported between neighbouring civilizations, and and over longer distances
dried fruit was an important trade resource.
jsuchard wrote:
In addition, I think the graphics for the FRUIT cards are unintentionally amusing; they look like frozen ice cream treats to me.
Can't argue with you there. If you have some better graphics I'm open for suggestions.
jsuchard wrote:
But then again, I've had a bone to pick with the trade cards since I started playing CIVILIZATION in 1982. What's the deal with having IRON as a level-2 commodity, while BRONZE is level-6? It ought to be the other way around, eh?
Yes, it probably should have been. Not about to change it in CivProject though, and Bronze does
look more valuable when comparing the cards...
And welcome BTW! I see this was your first post. It's always nice to see some new faces.