Velusion wrote:
4.32 A white line dividing two water areas, including lakes, indicates Water boundaries.
I have always played the one one boundry between Armenia and Nineveh as uncrossable. I'm pretty sure the rules are explict about that. However... I don't like it. It's odd that there is only one instance like that. My guts would tell me just to leave the rules the same and change the map so there is a land connection between the two areas.
I am not sure I am following you. (I'm going to assume you meant Lesser Armenia and Nineveh.)
In my opinion, as massive amounts of people can move by ship across oceans, there is no reason not to let them move across lakes. In this case, I think a boat should be able to ferry people from Lesser Armenia to Nineveh and from Armenia to Elam.
In the case of the shipbuilding rules, if you compare the ACEP rulebook to the original AdvCiv rulebook, the rules have been changed. I'm actually arguing against the change in the rules that has already been made, instead of making a futher change.
This is the rule I'm talking about from the original rulebook:
] A ship financed completely from treasury may be placed in any
] area containing at least one of the player's units. A ship
] built totally or partially by levy must be placed in the area
] being levied. All tokens spent on ships are returned to stock.
Has been changed in the ACEP rulebook to:
] A ship financed completely from treasury may be placed in any
] coastal area containing at least one of the player's units. A ship
] built totally or partially by levy must be placed in the coastal
] area being levied. All tokens spent on ships are returned to stock.
Instead of arguing for a change in the rules, I'm actually more arguing for a return to the original rules (or perhaps instead of changing Area -> Coastal Area, then Area -> Water Area, if there was some problem being solved by the original change, which I haven't seen yet..)