
Calamity Resolution in the rulebook
Link from here:
http://www.civproject.net/forum/viewtopic.php?t=521
when we were discussing the right way of stating the resolution of Cyclone we came to an idea of changing the way calamity resolution is explained in the rulebook.
I'm talking about the calamities that order the destruction of playing pieces or reduction of cities
in fact this is what the rulebook says now for most/all calamities:
1 CALAMITY NAME
2. What the calamity does (for example 3 cities must be reduced)
3. players holding certain cards may reduce damage
4. players holding certain cards must increase damage
This is very strange actually
In my opinion, we should state things in chronological order
Like this:
1. CALAMITY NAME
2. Victims must
select cities, ships or tokens as mentioned.
3. players holding certain cards may
decrease selection
4. players holding certain cards must
increae selection
5.
Execute the calamity
on selection.
I give an example:
Current:
Quote:
29.3.2 Superstition (major, tradable)
29.3.2.1 Three cities belonging to the victim are reduced. The victim chooses which cities.
29.3.2.2 If the victims holds Mysticism (30.34), Deism (30.12), or Enlightenment (30.19) one less city is reduced for each of these advances held.
29.3.2.3 If the victim holds Universal Doctrine (30.49) one additional city is reduced.
New:
Quote:
29.3.2 Superstition (major, tradable)
29.3.2.1 The primary victim select three of his cities.
29.3.2.2 If the victims holds Mysticism (30.34), Deism (30.12), or Enlightenment (30.19) one less city is selected for each of these advances held.
29.3.2.3 If the victim holds Universal Doctrine (30.49) one additional city is selected by the victim.
29.3.2.4 All selected cities are reduced.
Adding to the introduction of the Calamity resolution:
Quote:
29.1.1 The effects of the various calamities are set out below. The calamities are listed in the order of their trade stacks, with the non-tradable calamity first, followed by the tradable major calamity, followed by the minor calamity belonging to that trade stack. There are no calamities in the first trade card stack. These effects are summarized on the calamity quick charts.
29.1.2 Selecting cities, ships or tokens is done by flipping the playing pieces upside down to show the white side face up. For each calamity resolved all remaining selected playing pieces are flipped back.
29.1.3 Any destroyed playing pieces are returned to stock. Any reduced cities are replaced by tokens up to the population limit of the area the city was built in. If there are not enough tokens in stock to replace the reduced city all of the tokens in stock are used. If a victim has to reduce more than one city and there are not enough tokens in stock, the victim decides where to place the tokens.
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The calamity quick chart is a whole different thing.
That is a list that says:
1. this is what the calamity does in nature
2. Aggravated by
3. lessened by
And therefore this list
IS in a different order, just like the current rulebook.
I think We should keep the quickchart that way, cause it only serves as a quick list to remind of what the clamity does. experience players know it by looking at it. (even ore experience know it by heart, but may keep it as reference)
But the quick chart does not clearify things. just like the previous advanced only spoke about 'aggravates ...'
To look that up, you pick the rulebook, and that should tell you exactly what to do at a certain calamity and leave no doubts afterwards.
The rulebook should be as complete as possible for the resolution of calamites. (and for all other thing as well ofcourse)
Is there anyone who doesn't agree and why?