busybody wrote:
Mostly just minor quibbles... I tried (unsuccessfully once or twice) to keep actual changes from my comments

No problems. However, please not that the 2.07 file linked by velusion in the
Latest Changes thread wasn't a rules draft, but a discussion draft intended to show what changes he wanted to make. A propper rules draft, with wordings, will follow shortly (as soon as I have composed one).
busybody wrote:
Cover - the cover still says "2.06 11/21/2005", even though this is 2.07.
Will be fixed.
busybody wrote:
1.1A Is eastern India the Middle East? I'm not sure that's an accurate description. Still, it is a minor quibble at best.
India is perhaps not what one usualy think of as middle East, but historically the term is correctly.
Near East was Turkey and the Holy Land, Middle East was Pakistan/India, and Far East was China.
busybody wrote:
1.1H Now that we've got a Scenario Book, could remove the "(coming soon)"
Well, the scenario book is still an early alpha draft. It might very well be some time before it is realy ready, but, unlike when the first time a read it, it is hopefully "soon" by now...
busybody wrote:
3.6 "Unit points" could use this to make clear about getting change when reducing cities or something (still looking)
I don't quite follow. Could you please specify what paragraphs should be clarified.
busybody wrote:
6.2 The chart is missing 3 lines for the level 5 commodities:
5 Livestock (E) 7
5 Laquer (E) 6
5 Glass (S) 6
No, those are precent, in the right column.
Unfortunately there is a page break in the midle of the table, so it's quite hard to follow. Perhaps we should do something about that...
busybody wrote:
9.33 The western stacks are described as getting "Oil, Grain (4)", when it should be "Oil, Wool (4)". "Grain" is a split set, while "Wool" is a (W) set. (credit to CraigB for finding this one.)
Fixed.
busybody wrote:
16.11 Advanced Military has had the movement order removed, but this text still describes as if it had not been.
17.21 Advanced Military has had the movement order removed, but this text still describes as if it had not been.
18.25 The refence to Advanced Military should be 29.021, not 29.022 (been renumbered, I think.)
Will be fixed when I do a propper draft.
busybody wrote:
18.25 Needs this additional language (figured out with the last playtest I did.) "Players are entitled to resolve any other conflicts involving their tokens before resolving attacks modified by Advanced Military." Advanced Military makes determiing the order of conflicts important and complicated, especially when more than one civilization conflicting has it. I think one thing that we forgot last playtest is that once you start a conflict in an area, it must be finished before starting another conflict.
This is a rules change, not prof reading. I do know order is imoportant. However, in some cases, where there are conflicts in bordering areas, this new wording would make huge differences. As it is written right now you can do multiple battles simultaneously, unless
any player invokes "11.2 [...] Players may insist at any time that activities in a particular phase are carried out in the proper order.", in which case each combats will be performed in sequence, with the order regulated by 11.4 and 18.32.
busybody wrote:
==> Can you combine Naval Warfare and Advanced Military to instead, pull a ship from a neighboring area? From the reading of the wording, I'd say "no". Besides, if allowed it may contribute sillieness as the ships on the shore affecting a conflict in an inland area.
No you cant, as Advanced Military only refers to
tokens and Naval Warfare only refirst to
the same area.
busybody wrote:
22.55 The altered text on Mining isn't reflected here. "A player holding Mining (29.291) may purchase one trade card from the 6th stack at a cost of 11 treasury tokens or purchase one trade card from the 8th stack for 15 treasury tokens."
Will be fixed when I make a propper draft, (but with the changes whe made later in the thread)
busybody wrote:
26.42 Minor quibble, but could add a reference on the end of the sentence "(29.292)"
Already fixed independently.
busybody wrote:
28.211 & .212 Volcano & Earthquake: In the calcuation of most damage, does that take into account the additional damage mandated by Urbanism in 28.213? I'd say yes, but I can argue it both ways equally easily.
I don't se how you could interpret "
total damage" to not include 28.213. I see no need for a clarification.
busybody wrote:
28.213 The wording what to do with the 4 unit points if you don't have 4 tokens but do have a city is clumsy and I thought already in play without this text. If this type of text is necessary, could we instead put it under 24.5 in the general calamity section? In fact, I could argue that 24.5 covers this point already, but could be made more clear.
I have already made your argument to Velusion, but he thought a clarification couldn't hurt. Myself I'd prefer a more fleshed out 24.5 so no clarification is nessesary, but in the meantime the clumsy clarification will remain.
busybody wrote:
28.213 The reduction due to urbanism has generated a few arguements. Say, for sake of example, an Earthquake would eliminate my city, but I have Engineering, so it reduces my city on a 5 space, so I replace it with 5 tokens. There was no adjacent city, so the one area is it. Now, I must remove 4 tokens from an area *adjacent* to the site of my former city and must leave the 5 tokens alone as they are immune from the Urbanism extra damage.
Personally, I would prefer to see "adjacent" changed to "adjacent or including".
If you have Engineering you are imune to the Urbanism effect:
"28.213 If the primary or secondary victims holds Urbanism
and does not hold Engineering [...]"
busybody wrote:
28.412 The last sentence is unwieldly, how about this instead: "As an exception, any player with no units on the board is automatically eligible."
Done.
busybody wrote:
29.41 Comment: I'm still thinking that the ability for another civilization to park tokens on your cities isn't a great thing, espeically now that they can multiply there. But I'll have to see it in actual play. I still haven't seen this advance come up in actual play.
I've seen it in play, but never seen a foreginer on a city. However, I do see when it can be beneficial, if your friend with metalworking park a unit there to make it harder for your enemies to attack. No idea what outweights the other, but unless I see someone having this problem in an acutall game I don't see any reason for changeing it.
busybody wrote:
29.111 The reference to 29.023 needs to be changed to 29.022 (Advanced Military's sections have been renumbered.)
Will be fixed when I do a propper draft
busybody wrote:
29.191 The refernece to 29.424 needs to be changed to 29.4212 (Slave Revolt's sections have been renumbered?)
29.303 The reference to 28.5223 needs to be changed to 28.5222 (Barbian Horde's sections have been renumbered?)
Yes, but it was a while ago. Seems I missed that one too.
busybody wrote:
29.351 The reference to 29.424 needs to be changed to 29.4212 (Slave Revolt's sections have been renumbered?)
29.384 The reference to 28.5222 needs to be changed to 28.5221 (Barbian Horde's sections have been renumbered?)
29.402 The reference to 28.5222 needs to be changed to 28.5221 (Barbian Horde's sections have been renumbered?)
Those was renumbered quite a while ago. I mused have missed a few references when I updated the rest. Fixed now.
busybody wrote:
29.411 The wording on this implies that it applies to not just your cities, but at least that's clarified in 18.1
No more than "29.391 Pottery reduces the effects of Famine (28.312)." implies that it affects other players as well...