Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Credit Calculator
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> This sheet is designed to let the computer quickly determine the
> actual cost of a civilization advance after taking all credits
> intoo acount.

http://67.66.187.69/civproject/files/Cr ... ulator.xls

> It does not handle the optional credits from "Wonder of the World"
> and "Monument", but does remind the user of it.

It kind of does, it totals up the player selected credits right under the totals, and then the user then types in how those credits are allocated. It is not as obvious as it could be; I don't have much experience with writing spreadsheets meant to be used by other people :) Hmm. It might be easier used if the recalc was manual, but that would require more explaining.

A better solution would be a couple more lines, one for each card. That way, the entry is more obvious and it is documented which card contributed which points.

In the end, the *main* use the group I play with gets out of it, is to use it to calculate the total value of Civ Advances at the end of the game.


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busybody wrote:
> It does not handle the optional credits from "Wonder of the World"
> and "Monument", but does remind the user of it.

It kind of does, it totals up the player selected credits right under the totals, and then the user then types in how those credits are allocated. It is not as obvious as it could be; I don't have much experience with writing spreadsheets meant to be used by other people :) Hmm. It might be easier used if the recalc was manual, but that would require more explaining.

A better solution would be a couple more lines, one for each card. That way, the entry is more obvious and it is documented which card contributed which points.


Figured it out, as I read your coments to the Q3 - V3 cells. Will update the site soon.

Your solution is actually quite good, just had to find it. I'd prefer NOT to split the civs into two rows, but keeping it similar to the QuickChart.


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