Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Areas with two Coastlines, do they still exist?
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I was reading through the rules and found the following paragraf:

Quote:
22.57 Some territories (such as Delphi) have two distinct coastlines. Ships may enter a territory from either side, but must leave from that same side. Ships may not cross directly from one coastline to another.


However, on the new map with the blow-up off hellas there are no area called Delphi. By cross reference an older map I found that it had been split into four different areas, neither of which has two diferent coastlines. Looking through the coasts of the new map I can't find any other areas having two coastlines anywere.

If this is a feature of the new map, shouldn't the paragraf be removed?


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I put my two cents on removing the rule, but then again I´m the one who removed the double coastlines from the map to begin with.

But hey, everybody! This project has gotten into a stand still all autumn. How´s everything going? What´s the next thing to do?


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martin wrote:
I put my two cents on removing the rule, but then again I´m the one who removed the double coastlines from the map to begin with.

But hey, everybody! This project has gotten into a stand still all autumn. How´s everything going? What´s the next thing to do?


Next thing to do is probably for Velusion to come back! Nothing has happened since he left.
As for the rest of us, I'd LOVE if someone with artistic skills (like youreself) would finnish the last counters. Other things to be done is:
Finding the three missing pictures to the advances (Provincial Empire, Universal Doctin and Diaspora),
Updateing the player mat (you once said you would).
Uppdateing the Calamity Quickchart (I might do this sometimes soon if no one else beats me to it)
Commenting on all the proposed rule-changes in the forum (mainly the one's busybody found when doing proofreading).

At the top of my lists of things to get done is: GET VELUSION BACK!!!
The site has to be updated and some grey-beard decisions has to be done. If Velusion doesn't have time could he ask someone else to maintain it (like mcbeth, velusion seems to know him, or one of the recently more active posters, like myself, busybody or rporrini).

If ANYOME has done anything of the above and mailed it to Velusion, please post it on the forums as well so that the rest of us will be able to use it untill he updates the site. If you do't have the storage space, mail it to me at jon@severinsson.net and I will host it for you (I got my own server with virtually unlimited storage).

And btw Maritn, your map is wonderfull.


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I think Velusion is busy with about thirty other things right now.
My computer and backup computer both destroyed themselves in a electronic boogaloo. If anybody has copies of things that were posted on broggs.org, please contact me so I can stop freaking out. Teach me to think onsite backup would be sufficient for me.

I personally would prefer that the rule remain. Perhaps remove the specific reference to Delphi and change the wording to "Some territories may have two distinct coastlines"

It is a good clarification, and we may as well cover for any future map changes or variants. (Like my still promised Meso-America map)

The Apollo 18 play test is continuing to stagger along.


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I´d love to work on the counters, but I think that Aron has done some work on them already and I´d hate doing work that has already been done. As for the player mats, my thought is to have them individualised by civilization, which I would have to have the counter art for.

As Apollo 18 winds up, I guess there´s time for map revision. Is the change on Eastern Arabian Sea official? In that case the pdf-map should be altered as well, not just the png-files.

On the horizon, there are new maps! From the little I´ve seen from the America map, it looks really good and I hope it comes along. There has also been talk of a China map, but as far as I know no-one has started that process as of yet. There are some cool links of chinese history maps at http://www.artsmia.org/arts-of-asia/chi ... /index.cfm

I think that China should be on a separate map. During this time period the contact between the chinese civilisations and the mediterranean/middle east was minimal, if not non-existing. Even the indian civilisations had far more contact with the west than the east. The alternative is a mega-mega map, but I dont see the point in that.


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mcbeth wrote:
I think Velusion is busy with about thirty other things right now.

I know, he told us so. He also said he would "be back soon", and that was over two months ago. If you do know him for real, could you please ask him to lett someone else maintain the site until he is available again?

mcbeth wrote:
I personally would prefer that the rule remain. Perhaps remove the specific reference to Delphi and change the wording to "Some territories may have two distinct coastlines"
It is a good clarification, and we may as well cover for any future map changes or variants. (Like my still promised Meso-America map)


It does make sense, especially with the Meso-America and Chinese map in mind, unless they should have separate rulebooks. That would probably just be too much extra work though...

martin wrote:
I´d love to work on the counters, but I think that Aron has done some work on them already and I´d hate doing work that has already been done. As for the player mats, my thought is to have them individualised by civilization, which I would have to have the counter art for.

OK, then we wait for Aron.

martin wrote:
As Apollo 18 winds up, I guess there´s time for map revision. Is the change on Eastern Arabian Sea official? In that case the pdf-map should be altered as well, not just the png-files.

So far no one has objected, but without Velusion, there can't be any "official" changes at all. I'd vote for you fixing the map and posting it on the forum as a "draft", just as I do with the rules.

martin wrote:
I think that China should be on a separate map. During this time period the contact between the chinese civilisations and the mediterranean/middle east was minimal, if not non-existing. Even the indian civilisations had far more contact with the west than the east. The alternative is a mega-mega map, but I dont see the point in that.

My personal opinion is to has two different maps, and perhaps even different trade-cards and advances (that is two completely different, but similar, games), and in some extra scenario-handbook details how to mix them together to one gigantic game. Exactly how this (the mixing) is to be done, I don't know right now but I'm sure we will figure something up.


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Well, I'll talk to him. I'll get some of his personal friends on the case too. He is kind of slow on e-mail lately too.

I personally think that the Sea change is a good one, and should be done.

On the Counters and Mats, I would suggest looking at what information we have from Aron and Tommahaha, and run with it. If we all end up waiting for everyone, this beautiful project could die on the vine. I personally see the whole thing kind of like the linux kernel. You work on what you think is cool, present it to the board for comments, then present to Linus (Velusion) for go/no-go.

As far as China goes, I've got tons of map data on it (similar to what I have for Meso-america). If someone wants to give me the latitude,longitude corners of what they want, I could extract the data for them. I'd have to leave it at that for my involvement with it, though.


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Hi Gang,

I'm new here, and didn't know where to post this, but since this is the only active topic....

You talk about different people taking on different tasks. I'm more than willing to offer my help. Probably layout and artwork would be best use of my skills. What's left on the 'to do' list?

-JL
(jeff@woods.net if you need me offline)


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Jonno wrote:
Updateing the player mat (you once said you would).


I actually have an updated player mat as a PDF; emailed it to Velusian a few months ago :)

I need to double-check the latest rules and see if it needs to be altered again (I had left the paragraph numbers on it.)

Quote:
Uppdateing the Calamity Quickchart (I might do this sometimes soon if no one else beats me to it)


I did one, but it was a quick and messy patch.

Quote:
At the top of my lists of things to get done is: GET VELUSION BACK!!!


Agreed!


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mcbeth wrote:
My computer and backup computer both destroyed themselves in a electronic boogaloo. If anybody has copies of things that were posted on broggs.org, please contact me so I can stop freaking out. Teach me to think onsite backup would be sufficient for me.


I have at least two files from broggs.org - let me know if you want them:

* Maiandra GD.TTF
* TradeTemplate.PSD (about 25+MB)

I need to check the machine at home next...


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Everything you've got.

mcbeth@broggs.org
Or, if you want webdav space, I can set that up too


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mcbeth wrote:
My computer and backup computer both destroyed themselves in a electronic boogaloo. If anybody has copies of things that were posted on broggs.org, please contact me so I can stop freaking out. Teach me to think onsite backup would be sufficient for me.


I only got what is on ( http://jon.severinsson.net/civproject ) and already on this site.
When you have collected all your items again, I can back them up on my site as well.

mcbeth wrote:
On the Counters and Mats, I would suggest looking at what information we have from Aron and Tommahaha, and run with it. If we all end up waiting for everyone, this beautiful project could die on the vine. I personally see the whole thing kind of like the linux kernel. You work on what you think is cool, present it to the board for comments, then present to Linus (Velusion) for go/no-go.


Agreed, I have also made that analogy and is calling this an "OpenSource boardgame" when trying to describe it to my friends.
Aron and Martin: Could you post whatever you got so far?

JL wrote:
You talk about different people taking on different tasks. I'm more than willing to offer my help. Probably layout and artwork would be best use of my skills. What's left on the 'to do' list?


Seems like what is left to do is:

Finding the three missing pictures to the advances (Provincial Empire, Universal Doctrine and Diaspora),
Commenting on all the proposed rule-changes in the forum (mainly the one's busybody found when doing proofreading).

busybody wrote:
I actually have an updated player mat as a PDF; emailed it to Velusian a few months ago :)

I need to double-check the latest rules and see if it needs to be altered again (I had left the paragraph numbers on it.)

busybody wrote:
I did one, but it was a quick and messy patch.


Please post it all here, or mail it to me (jon @ severinsson . net, I can take emails as large as 50MB) and I will add it on my site ( http://jon.severinsson.net/civproject ).


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mcbeth:
You´re probably right, we should just go forward with the project. This project should have some sort of upload space then, accessible for everybody, where I could upload the modified map and the individualised player mats (without the counter art, though).

busybody:
I remember your player mat, but now I can´t find the link. I´d love to integrate your work, if only I can get a hand on it.

As for Aron, I heard he had begun to work on some game convention in Stockholm next fall but it is only a rumour. I will try to contact him.


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If people want to email me username/passwords, I can set up a WebDav server for the project.


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mcbeth wrote:
If people want to email me username/passwords, I can set up a WebDav server for the project.


Another idea is that I set up FTP acounts for everyone. I think more people can use FTP than WebDav, but that is just my personal experience...


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