
Questions about CivProject / Suitability for Teaching
I'm involved as a teacher at a program for gifted young people in Illinois, the Center for Gifted (
http://centerforgifted.org/). One of the classes at this program, part of which I teach, is devoted to historical board games. (I'll give some more details about the program and class after the questions) I stumbled across this site the other day, and thought that CivProject could be a terrific game for them to play. But I have some questions that would be useful to know the answers to. Thanks in advance for your help.
First, how long does an average turn for a new player (who has been exposed to the rulebook) take, assuming they have an experienced player who can help them with rules and the different actions have available to them? This is most important so I can figure out downtime in between turns, because that is crucial for a smoothly-running class.
What have you found to be the most effective way of teaching the game? Usually I do a combination of reading the rulebook and playing through sample turns for different styles of learners before jumping into the real game.
What is the ideal number of players?
Thanks again!
More details on the program and this class, for those interested:
The program runs for three weeks over the summer, and the historical board games class is an afternoon class that meets for 2 3/4 hours (including lunch) for five days a week. Students are entering 6th through 10th grades, and in this class all are mixed and play together. There are normally many more boys than girls, but there are several girls each year. We play games like History of the World, Britannia, Kingmaker, Axis and Allies, Diplomacy, Age of Imperialism, and more. The students choose which games to play. Each student plays one or two games per week. For this program, 'gifted' is more broadly defined than elsewhere, and the program includes art and acting classes, and used to include music and dance. The students are bright, self-motivated, and enthusiastic.