Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


All times are UTC


Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2
Latest Changes
Author Message
Post 
Excellent Jonno! This is the rules draft I will use for BGG.con. I'm willing to give Anatomy another go.


VIP
User avatar
Profile
Send private message
Joined:
2003-02-07 0:00:15
Posts:
387
Location:
USA
Post 
I dislike the scoring of cards as 1, 2 and 3 for a couple of reasons.

First it causes me to consider certain cards before others since a card that cost 110 is worth exactly the same as a card that cost 180.

Secondly, I found myself buying a great deal of low-level cards towards the end of the game simply because I had the credits and each card was worth 1 point. This is unrealistic and the opposite of how it should be; a civilization should be purchasing the big name cards towards the end of the game to mimic the advanced nature of a civilizations growth, not going bargain basement shopping just to fill up the cart. With the old way of scoring, I found myself buying bigger cards at the end.


Senior Member
Profile
Send private message
Joined:
2006-02-04 17:35:52
Posts:
59
Location:
USA
Post 
When you say the old way of scoring you mean the original advanced civ way?


VIP
User avatar
Profile
Send private message
Joined:
2003-02-07 0:00:15
Posts:
387
Location:
USA
Post 
Upon further soul searching I've made a few more tweaks to the higher priced cards - this is in addition to the previous changes listed in this thread. I'm about to foward the revised rulebook,and advancement cheatsheet to Jonno so he can post them. There are a number of Cons coming up so I know you are waiting on them. Here is a summory of what I changed:

Diplomacy (180) Instead of just protecting against theft of commodity cards it now protects against anyone attacking your city unless they hold military or diplomacy. As this is a higher priced card for two points I wanted to make it worth it. Perviously it was never really bought before.

Cultrual Acsendancy (280) The highest priced card in the game it needs more bang for its buck. Now instead of not being able to attack a city site of a player you can't attack them AT ALL without Advanced Military or Cultrual Ascendancy. Of course it costs one additional token to support each of your cities!

Dispora (270) another very expenseive card I removed the need to have astronomy to trace across open sea zones. Did the same thing with Universal Doctrine.

Trade Routes (180): Now, instead of discarding cards you may turn them in for twice their face value as treasury tokens. during the discarding phase ONLY. It still allows you to hold an extra card as well.


VIP
User avatar
Profile
Send private message
Joined:
2003-02-07 0:00:15
Posts:
387
Location:
USA
Post 
Cultural Ascendancy (280) The highest priced card in the game it needs more bang for its buck. Now instead of not being able to attack a city site of a player you can't attack them AT ALL without Advanced Military or Cultural Ascendancy. Of course it costs one additional token to support each of your cities!

I'm not sure that I like this at all. What does "attack" mean? Are you allowed to "defend"? I suspect that it means that the player with Cultural Asceendancy does not lose units during the Combat Phase, unless the other player has either Advanced Military or Cultural Ascendancy. However, consider the following situations:

A single unit with Cultural Ascendancy moves into your territory. You cannot ever remove it.

A single unit with Cultural Ascendancy moves onto one of your city sites. You will never be able to build this city, no matter how many units you put on this site.

What happens if a single unit with Cultural Ascendancy moves onto one of your cities?

A unit with Cultural Ascendancy is sharing a territory with you. After population expansion, you exceed the population limit. You will always remove. Cultural Ascendancy is like a cancer (or a super-advanced Metalworking).

What happens in three-way combat? Especially if one player has Cultural Ascendancy, another has Advanced Military, and the third has neither. Presumably the players without Cultural Ascendancy / Advanced Military remove all of their units, in turns with the Advanced Military person. And then the remnants of the Advanced Military fight with the Cultural Ascendancy. But this is puting a big disadvantage on the Advanced Military person.


New Member
Profile
Send private message
Joined:
2006-11-05 10:36:09
Posts:
1
Location:
USA
Post 
My understanding from reading about Cultural Ascendancy is that a player could not MOVE into conflict with another player that has Cultural Ascendancy. So if you are already in the same space, or the player with Cultural Ascendancy moves to cause confilct it is resolved like normal.


Member
Profile
Send private message
Joined:
2003-06-08 12:51:34
Posts:
32
Post 
John, my suggestion with Diaspora is to make it a calamity, especially since it's really only a one-time event. That's exactly what I did in the Civ game I'm designing.


Senior Member
Profile
Send private message
Joined:
2006-02-04 17:35:52
Posts:
59
Location:
USA
Post 
MiracleMat wrote:
John, my suggestion with Diaspora is to make it a calamity, especially since it's really only a one-time event. That's exactly what I did in the Civ game I'm designing.


Hmmm... I'm not sure what you mean. Diaspora is a religion civ advance with a good ability to use in the special abilities phase. What do you mean?


VIP
User avatar
Profile
Send private message
Joined:
2003-02-07 0:00:15
Posts:
387
Location:
USA
Post 
CraigB wrote:
My understanding from reading about Cultural Ascendancy is that a player could not MOVE into conflict with another player that has Cultural Ascendancy. So if you are already in the same space, or the player with Cultural Ascendancy moves to cause confilct it is resolved like normal.


Craig is right. To put it more clearly, during another player's movement that does not have Cultrual Ascendancy or Advanced Miliatry - they may not move tokens into an area which would result in the removal of one of your units. It does need to be cleared up - and I'll update the rulebook and cheatsheets soon.

It is very powerful but is has some really bad negatives... Three tokens per city for support at all times is very harsh it not only will make many calamities much harder but will also hurt your treasury (and you better look for democracy!). Also provided your neighbors put up some good defense it's unlikely to help you much when attacking (Advanced Military would probably be better if you want to get really aggressive). Plus it costs 280!

Actually I was hopeing for some comments on it - What do you, the reader of this post think? Would you seriously consider getting it?


VIP
User avatar
Profile
Send private message
Joined:
2003-02-07 0:00:15
Posts:
387
Location:
USA
Post 
A diaspora is when people are forced to leave one area for another. It's NOT a good thing. They are caused when one group of people are forcebly caused to leave one area and then migrate to another. It definitely needs to be a calamity. Plus, it happens once. Am I the only one who has ever questioned this?


Senior Member
Profile
Send private message
Joined:
2006-02-04 17:35:52
Posts:
59
Location:
USA
Post 
Velusion wrote:
Diplomacy (180) Instead of just protecting against theft of commodity cards it now protects against anyone attacking your city unless they hold military or diplomacy. As this is a higher priced card for two points I wanted to make it worth it. Perviously it was never really bought before.

So basicly Diplomacy does now what CA did previously, but nullified by "mere" Military (not Adv. Mil.).
Sounds decent enough for me.

Velusion wrote:
Cultrual Acsendancy (280) The highest priced card in the game it needs more bang for its buck. Now instead of not being able to attack a city site of a player you can't attack them AT ALL without Advanced Military or Cultrual Ascendancy. Of course it costs one additional token to support each of your cities!

This seems extremely powerfull, but on the other hand it is the most powerful card in the game, so perhaps it will work. Keep an eye on this during playtests.

Velusion wrote:
Dispora (270) another very expenseive card I removed the need to have astronomy to trace across open sea zones. Did the same thing with Universal Doctrine.

As we don't block water areas by ships any longer this makes exactly no difference. In your changed texts you removed the path blocking by units as well, thus making the entire map fair game. I'll consider that an error and re-introduce path blocking by units in 2.0.7-fix1

Velusion wrote:
Routes (180): Now, instead of discarding cards you may turn them in for twice their face value as treasury tokens. during the discarding phase ONLY. It still allows you to hold an extra card as well.

Seems like a good change. The old text was very fuzzy indeed.

MiracleMat wrote:
A diaspora is when people are forced to leave one area for another. It's NOT a good thing. They are caused when one group of people are forcebly caused to leave one area and then migrate to another. It definitely needs to be a calamity. Plus, it happens once. Am I the only one who has ever questioned this?

In fact, no. Originaly, I thought as you did, so I checked this in a lexicon. A diaspora is a large movement of an etnical or religios group over a long distance. The reason behind it is irrelevant.
However, the most famous diaspora in real world history (the Jewish diaspora) was a forced one.


Site Admin
Profile
Send private message
Joined:
2004-04-14 3:54:30
Posts:
556
Location:
Linköping, Sweden
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
CivProject phpBB3 template by Jon Severinsson
Based on Revolution Pro phpBB3 template by Brian Gardner Media, LLC