Civilization: The Expansion Project

A strategy game inspired by Advanced Civilization™


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Slave Revolt and reducyion of cities during calami
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First a few questions about slave revolt.

If I got only 10 tokens and 5 cities(lets say all cities are on lands marked with a 3). How will the Slave Revolt resolve? There is two possible answears as i see it.

a, Mark the 10 tokens, and reduce two cites for an total of 6 tokens that can support the 3 remaining cities.

OR

b, Mark the 10 tokens, then reduce 2 cities and mark 5 of the new tokens, for a total of 15 marked tokens. Then you got only one token supporting your 3 cities, so you need to reduce another one.

Second question.

After a civil war, Asia had 15 tokens and 5 cities. He then suffered from slaverevolt and markes all his tokens and reduced two cities for 6 tokens. He then suffered 5 pts of secondary victim Epedemic. At this point we had an argument about the rules, where some people said he could remove any 5 tokens, and others said that if he removed any of the "fresh" tokens, at least one of his cities would be reduced, and others said that since He would later suffer 1 secondary victim city for piracy anyway, he could remove two "fresh" tokens since he only need 4 tokens to support the two cities he have after all calamities are done anyway.


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First is simple, Slave Revolt is resolved in way A.

Second one is harder. Relevant rules:

Quote:
30.421 [...] After the end of the current calamity phase, the tokens again function normally.

and
Quote:
29.8 Once all calamities are resolved, players must again check for city support as explained above (26.3).


Some argue that 29.8 describes that you should redo a previous phase, and thus you have left the Calamity phase. Other argue that as it is a 29.X paragraph it's part of the Calamity phase. In the first interpretation you can remove any tokens and still have city support. In the second one you can't.
The end result is that you'll have to figgure out a house rule in the group you are playing stating wich interpretation you'll play by. I'm used to playing with the second interpretation, though I'd argue that the first one is what was intended, as this otherwise would be the only case where you have to remember what happened earlier in the turn without marking it down anywere.

In civproject it's simpler. There "Check for City Support" is its own phase, listed separately in the sequence of play (§12, page 11). The CivProject rules is thus equvalent with the first interpretation of the AdvCiv rules.


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We just finished an Eastern game and under rules we were using, there were only two specific times that we checked for city support and I felt that it greatly eased play, as you weren't constantly worried about the need to check for city support.

1) After the construction of cities

2) After all calamities

Of course the Slave Revolt case seems to change that, but all you really do is flip over tokens and check for city support, reducing as necessary and then at the END of all calamities, check again (as all players do) for city support.

I propose that we ammend the rulebook to state exactly when to check for city support.

John, your thoughts?


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