Civilizatl: Anyone interested?
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| 2004-04-17 13:33:11 |
I'm actually thinking about adapting the Civilization game to the Mesoamerican culture. I'm no artist though, especially the map-artwork exceds my capacities, so I'd like to ask if anyone would be interested in helping on the project. I'm currently deep into work, but I should be able to spend some time on the project to get it going.
Until now, I've roughly gathered some ideas on commodities, calamities and advances:
Commodities: 1 Clay 1 Stone 2 Agave 2 Flintstone 3 Salt 3 Textiles 4 Fur 4 Chili 5 Dyes 5 Tobacco 6 Copper 6 Jade 7 Spices 7 Obsidian 8 Copal 8 Gold 9 Quetzal Feathers 9 Cocoa
Calamities: 1 Insubordination (reduces taxes) 2 Treachery T 2 Banditry 3 Civil Disorder T 3 Volcano/Earthquake 4 Epidemic T 4 Famine 5 Civil War T 5 Hurricane/Tidal Wave/Flood 6 Chichimec Hordes T 7 Rebellion T (like Slave Revolt, but 20 token) 8 Superstition T (like I&H, worse than originally) 9 Succession Turmoils T (no purchase of advance that turn)
Advances: Pottery - no change Sculptures - bonus Pyramids, Architecture Boat Building - allows ships Masonry - red. Hurricane; req. for Engineering, Pyramids Chinampas - increas pop. limit in the highlands; aggr. Famine Milpas - increases pop limit in the lowlands; aggr. Famine Pyramids - red. Rebellion; bonus for Theocracy, City Planning, etc. Engineering - like Original Trade Routes - acquire commodities by paying tokens; aggr. Epidemics City Planning - requires Engin.; only 8 tokens/city in no city area; red. Flood; Astronomy -red. Superstition; bonus Pyramids, Calendar Calendar - nullifies negative effects of Milpa and Chinampa Map Drawing - nullifies Banditry Medicine - like Original Symbols - bonus for Mythology, Calendar, Theocracy, Administration; req. for Writing System Writing System - req. Symbols Mythology - red. Superstition; bonus Poetry Ritual Sacrifice - use beaten enemy tokens for CC purchase; aggr. Rebellion; req. for Flowery Wars Ritual Ball Game - red. Superstition Theocracy - alters Civil War; nullifies Civil Disorder Flowery Wars - destroy enemy tokens in 1 adj. area/turn (and use them for CC purchase); others who hold Flowery Wars are NOT immune Henotheism - red. Superstition by 2; immunity vs. Flowery Wars Music - like Original Mural Painting - red. Civil Disorder Poetry - red. Civil War; red. Civil Disorder Architecture - like Original Administration - red. Succession Turmoils (1 Advance may be bought, but without counting any credits) and Rebellion Military Orders - holder moves last; aggr. Civil War Tribute System - Allows to increase value of one set of commodities by one card once/turn; allows to adjust taxes; aggr. Rebellion Diplomacy - allows to bribe Chichimec Hordes; cities immune to pillage; aggr. Treachery
Playable Civs: Huaxtecs Totonacs Otomí Toltecs Aztecs Mixtecs Zapotecs Olmecs Maya Quiché
What do you think?
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Wernazuma
Member 

Joined: 2003-09-12 9:21:29 Posts: 23 Location: Austria
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| 2004-04-18 12:42:33 |
I'll look around for what I can dig up.
My primary question is what exact area are you thinking of including?
You say Mesoamerica, which usually means southern half of Mexico to norhtern half of Honduras.
From your country list, I think you want Mexico/Guatemala obviously, but what about
Heading south, El Salvador, Honduras, Nicaragua (you would be able to use the Mosquito tribes if you included that), Costa Rica (Chiriquiri, Chorotega's), Panama, Colombia
Heading north Coast of Texas -> Las Floridas
Into the Ocean Cuba, etc
It seems a shame to not include the Nahuatl. Mostly living in Mexico, I know they made it at least as far south as Costa Rica.
If you are looking for other trade items, the "bolas" (I know, Spanish for balls) were traded fairly extensively. These were granite balls from size of an orange up to 15 tons or so.
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mcbeth
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Joined: 2003-07-01 15:19:33 Posts: 217 Location: USA
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| 2004-04-18 16:28:12 |
Well, one can't divide the Nahua from the Aztecs (or Mexica, useing the more exact expression) and Toltecs. Both groups were Nahua speaking people. Nahua is a term like "Germanics" but did never develop a feeling of belonging together until the Spanish came. I was thinking roughly about Mexico ~south of Monterrey to the southern border of Honduras, but without the Mosquito coast. Glad to see your interest! 
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Wernazuma
Member 

Joined: 2003-09-12 9:21:29 Posts: 23 Location: Austria
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| 2004-04-18 20:46:12 |
Maybe I'm confused, but I thought the Nahuatl/Mexica were conquered by the Aztecs and a distinct civilization.
I'll see what I can find for decent maps for you.
Jeff
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mcbeth
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Joined: 2003-07-01 15:19:33 Posts: 217 Location: USA
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| 2004-04-18 21:15:50 |
http://broggs.org/~mcbeth/meso/map.jpghttp://broggs.org/~mcbeth/meso/mesoamerica.gifhttp://broggs.org/~mcbeth/meso/MesoJade.500.jpgAre several maps giving the basic idea of possible locations of city sites, physical borders, and geographical features. It at least is something to work from...
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mcbeth
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Joined: 2003-07-01 15:19:33 Posts: 217 Location: USA
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| 2004-04-19 5:08:01 |
I am certainly not an expert on Central America civilizations, but if I can do something to help, I'd be glad to. Raffaele P.S.: I'd keep a door open to possibilities to play a scenario between this and the Western Extension map. 
_________________ Raffaele
<a href="http://nuke.goblins.net/index.php">Goblin's lair</a>
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rporrini
Senior Member 

Joined: 2004-02-23 3:42:29 Posts: 92 Location: Italy
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| 2004-04-19 10:59:23 |
The first map seems to be great, although it would be good to extend it to the north. Furthermore, I don't have any idea how to eliminate the borders and names on the map properly, as I've said, I'm not really an artist, which is my biggest problem... And I can assure you that I'm right about the Aztecs/Mexica, nicniuhtli ("my friend" in Nahuatl, which I tried to learn for a while, but it's damn hard!!!). 
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Wernazuma
Member 

Joined: 2003-09-12 9:21:29 Posts: 23 Location: Austria
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| 2004-04-23 11:24:51 |
Oh I definitely belive you are right on the Nahuatl. I've just got to figure out where my crazy ideas came from now. Maybe remembering some false history from "Song of a Hummingbird" (ick).
I didn't mean to suggest that you work on the map right now. I will get around to it sooner or later (although I also am no artist)
I actually think that the second map is a better starting place using 1 and 3 for terrain reference
Jeff
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mcbeth
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Joined: 2003-07-01 15:19:33 Posts: 217 Location: USA
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| 2004-04-23 12:55:54 |
Oh sorry, I misunderstood.  Anyways, one thing which is important at any rate is to include Lake Texcoco in its historical dimensions and not in nowadays, which basically means that there would be none. In Mesoamerican history, however, Lake Texcoco was much bigger and several very different and important areas bordered it.
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Wernazuma
Member 

Joined: 2003-09-12 9:21:29 Posts: 23 Location: Austria
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| 2004-04-25 11:32:32 |
rporrini wrote: I am certainly not an expert on Central America civilizations, but if I can do something to help, I'd be glad to. Raffaele P.S.: I'd keep a door open to possibilities to play a scenario between this and the Western Extension map.  I friend of mine had an idea of a fantasy Atlantis scenario. I could think of an enormous continent based on perhaps the maps from the role-playing modules Gurps Atlantis or Rifts Atlantis, with the Lyonesse island just west of Ireland...
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Martin
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Joined: 2003-08-24 14:12:45 Posts: 39 Location: Sweden
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| 2008-03-12 15:37:28 |
Has there ever been some development on this variant?
I was thinking about this myself once.
Using a map-area like this:
Not that I'm ready to work on this, Just was wondering where this idea stopped?
_________________ WOH CANGHED TEH KYES ON YM KEBYORAD?
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Flo de Haan
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Joined: 2007-06-22 22:26:30 Posts: 1053 Location: Netherlands (Heerhugowaard)
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| 2008-03-12 19:24:53 |
Flo de Haan wrote: Has there ever been some development on this variant?
McBeth did some extensive work on a Mesoamerican map over at the Redscape forums, but as far as I know he never finished it, and I can't find the thread again...
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Jonno
Site Admin 

Joined: 2004-04-14 3:54:30 Posts: 556 Location: Linköping, Sweden
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| 2008-03-13 3:59:26 |
Yup. I still talk about it once a month. About a year and a half ago I got hit with 100 hour weeks and CivProject was the first to go. I wanted a smaller game (similar to the 6-player East map), and so was heading toward this
http://broggs.org/~mcbeth/closer.png
The original larger area was looking like this
http://broggs.org/~mcbeth/meso-allfilled.png
I and Tomahaha (Hatti in Celtic Fury) still have all the city site, civilization, trade card decisions floating around and we do chat about getting it going again sometime. I'm certainly better with my graphics tools now than I was then.
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mcbeth
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Joined: 2003-07-01 15:19:33 Posts: 217 Location: USA
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| 2008-03-13 11:23:18 |
interesting.
Well, maybe somewhere in the future...
I've liked the idea anyway, couse I thought of it myself too.
_________________ WOH CANGHED TEH KYES ON YM KEBYORAD?
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Flo de Haan
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Joined: 2007-06-22 22:26:30 Posts: 1053 Location: Netherlands (Heerhugowaard)
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