Civilization: The Expansion Project
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New Playtest in may
https://dev.civproject.net/forum/viewtopic.php?f=7&t=476
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Author:  Flo de Haan [ 2008-03-31 9:40:18 ]
Post subject:  New Playtest in may

I was planning for a playtest in April, but I cannot get enough people together as mot want to play max 2 times a year.

I AM playing a game with 8-9 players in may, so I'm going to use that day of gameplay to playtest some things.

What I want to know is. What do you want to have playtested most.
Regarding these three discussions, I want to put these three together for this issue.
http://www.civproject.net/forum/viewtopic.php?t=457 (Wotw)
http://www.civproject.net/forum/viewtopic.php?t=456 (Power three)
http://www.civproject.net/forum/viewtopic.php?t=474 (Diaspora)

My proposal for this issue, now including 'Diaspora':

1. A maximum of 3 special abilities per player each turn
2. A player cannot target a single player more than 1 time per turn by a special ability.
3. Diaspora can not be used to build wilderness cities.
4. Wotw counts as extra city following these rules:
- WotW counts as a city during the relevant phases of the game (tax, city support, acquisition of trade cards and alter AST; though not during resolution of calamities and special abilities phase (in order to avoid discussions about destroying, stealing or whatever).
- Drawback: you can only build a maximum of eight cities on the map.
- Drawback: an additional 5 points are lost due to 'corruption'
- Nullifies Trade Empire.



We are playing the 24th of may , so there's enough time to react.
This discussion is not so mcuh for what the cards should read, but in the first place, what is to be PLAYTESTED.

Anyone?

Author:  Jonno [ 2008-03-31 10:58:05 ]
Post subject:  Re: New Playtest in may

Sounds like a decent playtest of experimental ideas. Personally I think both 1 and 2 is overkill, but that is what play tests are for...

Only decide prior to playing the game what the definition of "target a player" is. Particularly, does asking, but not getting, a card due to Trade Empire count.
Also, the counting a WotW as a city should not limited to the City Support Check phase, but to making a City Support Check, which may occur during the Calamity Resolution phase (due to Slave Revolt).

Author:  Gerart de Haan [ 2008-03-31 19:26:39 ]
Post subject: 

Well, I learned to do some decent experiments, statistics, monte carlo simulations, sensitivity analysis etc. in school, so I think we will manage to put together something worthwile :-)

Author:  Flo de Haan [ 2008-05-14 10:14:48 ]
Post subject: 

After another shorter game I decided to change one thing in my playtesting option:

I limit the use of special abilities per turn per player to 2 instead of 3.

Read my story here:

http://www.civproject.net/forum/viewtopic.php?p=3368#3368



For now this is the list to playtest:

1. A maximum of 2 special abilities per player each turn
2. A player cannot target a single player* more than 1 time per turn by a special ability.
3. Diaspora can not be used to build wilderness cities.
4. Wotw counts as extra city like mentioned below.



General:

- A player can only have 9 cities. When a player has nine city tokens on the board AND has Wotw, it still counts as 9 cities. When a player has 8 city tokens on the board AND WOTW it coutns as nine cities.

Thus:

Number of cities
Wtithout WotW________With WotW________City tokens on Board
________0________________1________________0
________1________________2________________1
________2________________3________________2
________3________________4________________3
________4________________5________________4
________5________________6________________5
________6________________7________________6
________7________________8________________7
________8________________9________________8
________9________________9________________9



Regarding Wotw: please read my last post here: http://www.civproject.net/forum/viewtopic.php?p=3371#3371

I think the card should read:

- Counts as an additional city in any case, with a maximum of nine cities total.
- Wonder of the World cannot be attacked, destroyed, annexed, reduced or eliminated by players, special abilities, or calamities.
- CORRUPTION: an additional 5 points are discarded
- Nullifies Trade Empire.





"*Targetting a player" in the case of Trade Empire is "asking a player" (otherwise the victim has to lie, or keep the card when telling the truth)
I don't see Provincial Empire as targetting at all, so I will make a mention of this before starting the game. (still a playtest)


when it comes to option 1 and 2 (as told in the link above) I'm not at a point of "let's see what happens" but more at a point of "this is going to be it untill proven wrong". That is to say, when it comes to MY house-rules. Ofcourse, when we are all convinced, we would advice to change the official rules.

when it comes to option 3 and 4, I'm still at a point of "let's see what happens"



I wil make (temporary) cards for "Wonder of the World" and "Diaspora" and an additional calamity quickchart for calamities regarding Wotw.

When this works, and we are all happy. these few lines should only be put in between the others in a new version of the calamityQuickchart.

Author:  Flo de Haan [ 2008-05-14 21:04:05 ]
Post subject: 

Like this: (THESE ARE TEMPORARY PLAYTEST CARDS)

ImageImageImageImage

NOTE:

- Wonder of the world is changed as mentioned above. It lost it's 20 credit-attribute and is now 290
- This way Monument is changed from 10 credits to 20 credit points in its attributes.
- This way Written Record is changed from 5 credits to 10 credit points in its attributes. (including the plural because you can now make combinations)
- Diaspora had been added the non-wilderness rule.

Author:  Flo de Haan [ 2008-05-19 21:14:34 ]
Post subject: 

Quote:
"*Targetting a player" in the case of Trade Empire is "asking a player" (otherwise the victim has to lie, or keep the card when telling the truth)
I don't see Provincial Empire as targetting at all, so I will make a mention of this before starting the game. (still a playtest)


I'm changing that, after some thinking to considering Provincial Empire as 'targetting'.

If you have targeted a certain player by your first S.A. and your second will be Provincial Empire, you can still ask other adjacent players for cards, but the player targetted by the first S.A. is immune for YOUR Provincial Empire this turn.



I'm also changing the rule for Wonder of The World to 'a maximum of 10 cities'. Still looking for the right line on the card.


- Wotw does: tax collection, city support, give you an additional trade card as if it were an additional city, is counted in on calamities, but can never be target, annexed, destroyed etc, counts as city during AST-altering.

- Wotw does not: providing a 10th trade card during tradecard aquisition, in the case of 9 city-tokens on board.

- The maximum of collecting trade cards per turn is unchanged to max 9 cards plus 2 purchases.

Author:  Flo de Haan [ 2008-05-20 14:16:05 ]
Post subject: 

One addition to be rememberred and mentioned:

"Wonder of the World's additional city does noet count as Victory Point."

Author:  Flo de Haan [ 2008-08-21 20:54:00 ]
Post subject: 

We've done two new playtests last month.

Results are here:

http://www.civproject.net/forum/viewtopic.php?p=3539#3539

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