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| Improving Ships https://dev.civproject.net/forum/viewtopic.php?f=4&t=525 |
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| Author: | MerlokDD [ 2008-11-26 15:51:44 ] |
| Post subject: | Improving Ships |
As we played yesterday, a few guys joked about improving the ships. And as we have right now no "flipping option" on the backside of the ships, I propose a two level ship. Usual Ships can be improved to Warships. It is right now in the idea phase, but maybe somebody is willing to discuss. The Idea on scratch: Normal Ship - Frontside of Coin Ship Building: 2 token Ship Maintenance : 1 token each round Warship - Backside of Coin Warship Building: 2 (or even more) additional token, Normal Ship will be flipped over with a Warship Picture on the back of the Ship Coin Warship Maintenance: 2 (or even more) token each round Warships should have some additional capabilities like - blocking coastal areas for other ships (but not open sea areas) - transporting more people then 5 - moving slower, as they are stronger and heavier - warship may hold troops on it, these token stay on board and are not counted for city support, but for census, they are not affected by Population Expansion - Warships may attack each other, including the troops on board Maybe this should be allowed only after buying "Naval Warfare"? Any Ideas on this? I know it is way to complex for the base rules, but I think about something as optional rule "Naval War" for the optional rulebook. I just would like to have some more ideas before playtesting this... |
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| Author: | Flo de Haan [ 2008-11-26 16:03:42 ] |
| Post subject: | |
Oh yeah, this is a fun idea, but maybe better put this in the variants area of this forum and put a link from here to there. |
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| Author: | MerlokDD [ 2008-11-26 20:07:21 ] |
| Post subject: | |
Placed there also, can somebody provide the link? |
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| Author: | Flo de Haan [ 2008-11-26 21:22:44 ] |
| Post subject: | |
Here you go: http://www.civproject.net/forum/viewtopic.php?t=527 |
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| Author: | Velusion [ 2008-11-28 8:00:48 ] |
| Post subject: | |
Something like this might work for the "Rise & Fall" variant I've been kicking around. |
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| Author: | MerlokDD [ 2008-12-02 15:15:16 ] |
| Post subject: | |
Velusion wrote: Something like this might work for the "Rise & Fall" variant I've been kicking around. Any links to that?? |
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| Author: | Velusion [ 2008-12-02 15:47:45 ] |
| Post subject: | |
MerlokDD wrote: Velusion wrote: Something like this might work for the "Rise & Fall" variant I've been kicking around. Any links to that?? Nope - its all just in my head for now. I'd like to do a varient where the empires are much less static (and hence more historical) - where players can leave empires that are doing poorely and new ones can rise up organically. I'd also like to factor in things like armies and navies (but keep them abstract). |
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