Civilization: The Expansion Project
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Charax - 2003-01-03
https://dev.civproject.net/forum/viewtopic.php?f=3&t=76
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Author:  busybody [ 2004-01-04 14:50:21 ]
Post subject: 

One quibble - with the white boundary lines they are now, it is hard to tell if Charax is:

(a) Coastal and there is no longer an land boundary between Ur and Chaldea (this is what the original AdvCiv map has)

or

(b) Still inland, and there is a land boundary between Ur and Chaldea.

or

(c) Still inland, but no land boundary between Ur and Chaldea (which is just mechanically weird)

The pop on Charax from 3 to 2, which I think will encourage it's use as a city site (but otherwise fairly minor effect)

As a coastal area, Babylon finds it easier to get pop into it after a disaster. As a non-coastal area, it is more fragile from Babylon's POV. If it is non-coastal, then Babylon really wants Chaldea as well.

Game balance-wise... Arabia can still assault by sea into Ur and by land into Charax (whether or not it is coastal.)

Author:  Velusion [ 2004-01-04 19:21:42 ]
Post subject: 

I tried to make it pretty clear that it was (a) a water border. Is it unclear to anyone else?

busybody wrote:
One quibble - with the white boundary lines they are now, it is hard to tell if Charax is:

(a) Coastal and there is no longer an land boundary between Ur and Chaldea (this is what the original AdvCiv map has)

or

(b) Still inland, and there is a land boundary between Ur and Chaldea.

or

(c) Still inland, but no land boundary between Ur and Chaldea (which is just mechanically weird)

The pop on Charax from 3 to 2, which I think will encourage it's use as a city site (but otherwise fairly minor effect)

As a coastal area, Babylon finds it easier to get pop into it after a disaster. As a non-coastal area, it is more fragile from Babylon's POV. If it is non-coastal, then Babylon really wants Chaldea as well.

Game balance-wise... Arabia can still assault by sea into Ur and by land into Charax (whether or not it is coastal.)

Author:  Pureblade [ 2004-01-06 1:02:37 ]
Post subject: 

So, Charax is supposed to be coastal now? I didn't think it was until you said so, so I guess you could say this was unclear to me as well. :)

The definition of coastal says that the area has to "contain both land and water", and strictly speaking, there is no water (blue pixels) in Charax as far as I can tell.

Author:  mcbeth [ 2004-01-06 8:55:40 ]
Post subject: 

Well, even after you reminded me twice, Velusion, I couldn't see it on your panel. I've got a guess at what you want drawn in my PBEM map.

Author:  busybody [ 2004-01-06 16:37:52 ]
Post subject: 

Velusion wrote:
I tried to make it pretty clear that it was (a) a water border. Is it unclear to anyone else?


Maybe if you move the top of the easternmost line of Charax about half of a city site to the right? If there's blue there, it might be more clear to people.

Charax as inland probably helps Babylon too much. I noticed Ur dropped from a 3 to 2 in the latest map.

Babylon probably is a bit strong, but I'm thinking a majority of it is in the AST.

Author:  mcbeth [ 2004-01-07 9:26:25 ]
Post subject: 

You are welcome to look at what I did on the PBEM map

http://broggs.org/~mcbeth/civ/joined.png

Author:  Velusion [ 2004-01-07 12:06:06 ]
Post subject: 

mcbeth wrote:
You are welcome to look at what I did on the PBEM map

http://broggs.org/~mcbeth/civ/joined.png

Looks good!

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